[osg-users] how to pick a cluster of points

2012-09-24 Thread wh_xiexing
Dear friends . i want to create an editor tool that can select a cluster of points one time in order to remove the selected points . osg provide the functions to do that job? or i need to code from scratch? thank you for your help Shawl__

[osg-users] Qt crashes on key press

2012-09-24 Thread Max Sergeev
Hello! I've a problem with Qt once again :) There is OSG scene, where I put some Qt controls, like in osgQtBrowser example, where Qt controls are getting rendered like OSG objects (I create camera for them and stuff). So, when I press any key on keyboard, Qt controls just jump somewhere around

Re: [osg-users] Can I run OSG even on 128MB RAM grapics card

2012-09-24 Thread Ulrich Hertlein
Hi Koduri, On 21/09/12 22:17, Koduri Lakshmi wrote: > I did a sample program to render a model using OSG. > > I created a complex model from 3dsmax having > 1lack of vertices. > I exported it as OSG using OSGExporter. I used optimization techniques to > reduce size > of the final osg file (don't

Re: [osg-users] VPB in VS10...

2012-09-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
You've got mail... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Hanson Sent: Monday, September 24, 2012 1:59 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] VPB in VS10...

Re: [osg-users] VPB in VS10...

2012-09-24 Thread Chris Hanson
> > See my previous post. > The template compile errors that I'm getting are strange. Perusing the > forum, I did find something similar when someone was compiling osgPhysics > against OSG... > > I didn't find it at a quick glance. Can you email it to me privately? -- Chris 'Xenon' Hanson, om

Re: [osg-users] VPB in VS10...

2012-09-24 Thread Shayne Tueller
Chris, See my previous post. The template compile errors that I'm getting are strange. Perusing the forum, I did find something similar when someone was compiling osgPhysics against OSG... Thanks, Shayne -- Read this topic online here: http://forum.openscenegraph.org/viewtopic

[osg-users] Updated FFmpeg plugin

2012-09-24 Thread David Longest
Hello! I have been making updates to the FFmpeg plugin that I believe would be useful for others using OpenSceneGraph. The updates mostly revolve around changing the plugin to use APIs from FFmpeg 0.11. Since the previously supported version of FFmpeg is at least two years old, is it important

Re: [osg-users] Shader reloading

2012-09-24 Thread Sergey Polischuk
Hi, Christian Can't help you with crash, but i think you can find this usefull: 1) noise functions for glsl not implemented in hardware\drivers of most vendors, so dont even bother to use them. 2) why do you ever need to recreate program and all that stuff, if all you need is to change randomUni

[osg-users] Shader reloading

2012-09-24 Thread Christian Rumpf
hello! I'm trying to simulate noise effects in real time using OSG and GLSL. I rendered to texture a scene to get a sampler2D. Mu and Sigma for noise simulation are static. My idea is to reload fragment shader in a while loop with a random number as uniform because GLSL's noise() function doesn

Re: [osg-users] Matrix mode GL_COLOR

2012-09-24 Thread Sebastian Messerschmidt
Hello Filip, As far as I remember, there is no hardware support for color matrix. It was supposed to be used for things like rendering the lumiance etc. of a color, which can be done with fragment/vertex shaders nowadays. If you want to change the color you should use the Material stateAttribut

[osg-users] Matrix mode GL_COLOR

2012-09-24 Thread Filip Arlet
Hi, I want to use GL_COLOR matrix mode. I want to render everything under osg::Group node in slightly different color. Is GL_COLOR matrix mode capable of this ? And what is the best implementation approach in osg ? Thank you! Cheers, Filip -- Read this topic online here: http:

Re: [osg-users] issue with OSG on Mac OS Lion

2012-09-24 Thread Mike Krus
Hi thanks for the details. We recently tried to the visibility flag thing on GCC to try and speed up link times. What not significantly improving it anyway so happy to do without it. Mike On 21 Sep 2012, at 22:38, Stephan Huber wrote: Hi Mike, Am 21.09.12 10:00, schrieb Mike Krus: well, you

Re: [osg-users] Why to reset OSG settings every time while rendering in Android

2012-09-24 Thread Koduri Lakshmi
Hi, I came to know that the "QCAR::Renderer::getInstance().drawVideoBackground()" statement clears the OpenGLES context. I think this is the reason to reset the OSG setting every time. I tried to restore the OpenGLES context as follows. Store the State object at initial time and restore it af