Hi Tim,
Sorry about this I missed a check in of the new function, I spotted this
and checked it in yesterday so please do an svn update and rebuild, it
should build fine now.
Robert.
On 7 December 2012 19:46, Tim O'Leary jtoc...@gmail.com wrote:
Hi,
I cloned the latest OSG repo from github
Hiya,
I have multiple sets of depth sorted geometry that I'd like rendered in a
specific order. So the depth sorted part itself only matters within a
single set, if that makes any sense. For example, I might have three sets,
each containing 100 osg::Geometry objects. I'd like each of the objects
Use a different Camera for each set, and on each Camera call: cam-setClearMask(
GL_DEPTH_BUFFER_BIT ) so that they clear only the depth buffer and not the color
buffer.
-Paul
On 12/8/2012 2:34 PM, Preet wrote:
Hiya,
I have multiple sets of depth sorted geometry that I'd like rendered in
zonk wrote:
you could change the frame scheme from CONTINUOUS to ON_DEMAND.
Or look into viewers run() function and perform the different traversal calls
per frame manually.
Yes, that was exactly it:
viewer-setRunFrameScheme(osgViewer::ViewerBase::ON_DEMAND);
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