Re: [osg-users] Thirty days till OSG BOF at SIGGRAPH 2013

2013-06-25 Thread Robert Osfield
Hi John,

On 25 June 2013 00:49, John Richardson richa...@spawar.navy.mil wrote:
 Thirty days till OSG BOF at SIGGRAPH 2013.

Will there be Internet access at the room?  I was wondering if we
might be able to doing a google hangout and try out the live broadcast
option.  If this was possible I might be able to do a slot right here
from my desk :-)

Robert.
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Re: [osg-users] Viewer QT Freeze (refresh problem).

2013-06-25 Thread Dario Minieri
Hi,

Same problem using osg 3.0.1-rc3hummm

Thank you!

Cheers,
Dario

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[osg-users] osg 3.0.1 Windows: GUIEventAdapter.getUnmodifiedKey() always returning 0 ?

2013-06-25 Thread Christian Buchner
Hi

I added this piece of code into a GUI event handler on OSG 3.0.1

My intention was to react to presses of shift-0 through shift-9 in a way
that does not depend on the current keyboard layout.

if (ea.getModKeyMask() 
osgGA::GUIEventAdapter::MODKEY_LEFT_SHIFT ||
ea.getModKeyMask() 
osgGA::GUIEventAdapter::MODKEY_RIGHT_SHIFT)
{
fprintf(stderr, Shift-something was pressed! key code
%d (unmodified code %d)\n, ea.getKey(), ea.getUnmodifiedKey());
}

the issue is that ea.getUnmodifiedKey() returns 0.

Could it be that the necessary support for this feature is not available on
Windows, or on OSG 3.0.1 stable?

Christian
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Re: [osg-users] Viewer QT Freeze (refresh problem).

2013-06-25 Thread Robert Osfield
Hi Dario,

I don't know what might be going wrong.  Do the non Qt OSG examples work fine?

You don't say anything about the hardware and OS you using, this might
be an issue - for instance Intel drivers are well known for being
buggy.

The only other thing I can suggest is to run the viewer SingleThreaded
or to try out OSG svn/trunk as it contains various improvements
including to osgQt.

Robert.
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Re: [osg-users] osg 3.0.1 Windows: GUIEventAdapter.getUnmodifiedKey() always returning 0 ?

2013-06-25 Thread Robert Osfield
Hi Christian,


On 25 June 2013 10:22, Christian Buchner christian.buch...@gmail.com wrote:
 Hi

 I added this piece of code into a GUI event handler on OSG 3.0.1

 My intention was to react to presses of shift-0 through shift-9 in a way
 that does not depend on the current keyboard layout.

 if (ea.getModKeyMask() 
 osgGA::GUIEventAdapter::MODKEY_LEFT_SHIFT ||
 ea.getModKeyMask() 
 osgGA::GUIEventAdapter::MODKEY_RIGHT_SHIFT)
 {
 fprintf(stderr, Shift-something was pressed! key code
 %d (unmodified code %d)\n, ea.getKey(), ea.getUnmodifiedKey());
 }

 the issue is that ea.getUnmodifiedKey() returns 0.

I used the UnmodifiedKey functionality in my recent work on Keystone
correction and it worked fine for me under Linux, I haven't tested
under Windows though as I don't have a Windows box here.

 Could it be that the necessary support for this feature is not available on
 Windows, or on OSG 3.0.1 stable?

I've checked 3.0.1's GraphicsWindowWin32.cpp and I can't spot any
chances related the unmodified key.  I'm not a Windows users or
knowledgable about Windows so will have to defer to Windows devs for
getting to the bottom of the problem, for sure you shouldn't be
getting 0.

Robert.
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Re: [osg-users] osg 3.0.1 Windows: GUIEventAdapter.getUnmodifiedKey() always returning 0 ?

2013-06-25 Thread Christian Buchner
I am doing some Qt integration, which might complicate things.

class OpenGLScene : public QGraphicsScene, public osgViewer::Viewer;

My osg Viewer is also a QGraphicsScene and displays UI elements in a Qt
Window on top of a 3D GUI rendered in osg.

I should also test the ea.getUnmodifiedKey() function in a normal osg
Viewer.

Christian
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Re: [osg-users] osg 3.0.1 Windows: GUIEventAdapter.getUnmodifiedKey() always returning 0 ?

2013-06-25 Thread michael kapelko
I used it on both Linux and Windows, and it's NOT always 0.

2013/6/25 Christian Buchner christian.buch...@gmail.com


 I am doing some Qt integration, which might complicate things.

 class OpenGLScene : public QGraphicsScene, public osgViewer::Viewer;

 My osg Viewer is also a QGraphicsScene and displays UI elements in a Qt
 Window on top of a 3D GUI rendered in osg.

 I should also test the ea.getUnmodifiedKey() function in a normal osg
 Viewer.

 Christian


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Re: [osg-users] Reverse Traversal Order

2013-06-25 Thread Filip Arlet
Hi,

Anyway, can you point me, where to find openscenegraph code for bins number 
sorting ?

Thank you!

Cheers,
Filip

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Re: [osg-users] Passing location-based data to a fragment shader

2013-06-25 Thread Sebastian Messerschmidt

Hi Shahar,

answers below.

Sebastian Messerschmidt wrote:

Hi Shahar Kosti:
As you don't provide any exact numbers I can only guess. But usually I'd
bind one or more textures per tile of paged set.
Depending on your hardware bind of 8192x8192 textures is no problem.
Can you be a bit more specific on how big the set is?

Also for the hidden textures - I don't really get what you mean. My best
guess is, that you mean not displayed.
Therefore write a custom fragment shader and bind the data-textures
along with you diffuse or whatever textures to the stateset of the tile.

As the fragment shader is fully programmable, it is your choice what is
done with the data.

cheers
Sebastian



Hi Sebastian,

Sorry for my late reply, it took me some time to get the data.
One TXP I'm currently looking at, represents a 3000 kmĀ² area with texture 
resolution of 5m/pixel. Some areas have better resolution, up to 10 cm/pixel. 
The additional metadata has similar resolution. So obviously wouldn't fit on a 
single texture.
Okay, so the single TXP file represents the whole area? That's kinda 
hard, I thought you have multiple tiles representing parts of your 
complete data set.

Anyways, First of all, your data sets need to be aligned somehow.



Regarding your suggestions, could you elaborate on the bind one or more textures 
per tile of paged set approach?

My current approach (which doesn't work), is to intercept paged nodes using a 
custom ReadFileCallback, which runs a NodeVisitor. The visitor finds all Geode 
objects and then the underlying geometries. I can bind a new texture to these 
geometries, but I'm not sure how to set the values correctly.
You don't really need to bind at a level this deep. Usually if the 
terrain tile is loaded and represent a LOD you want to work with, you 
can simple add your data texture(s) as uniform to the stateset of the tile.
Given you have a texture with the data-image called texture you can do 
it this way in your callback:


osg::StateSet* state_set = node-getOrCreateStateSet();
osg::Uniform* sampler = new osg::Uniform(MyDataSamper,  2 
/*texture unit*/);


state_set-setTextureAttribute(unit, texture ,osg::StateAttribute::ON);
state_set-addUniform(sampler);

With this you bind the texture to a sampler for your shader, at the 
texture unit 2. Depending on how many textures are already bound you 
might need to modify the unit.

In the fragment shader you can now access the texture via:

uniform sampler2D MyDataSampler
..
..

main()
{
vec2 tex_coord = gl_TexCoord[0].st;
vec4 data = texture2D(MyDataSampler, tex_coord);
}



Each texel in the new texture, should be set based on the world location of the 
corresponding texel in the current geometry texture. I'm not sure how to do 
that using the geometry vertex and texture coordinate indices.
I hope this is clear enough.
This is a different question. If your terrain-data already contains a 
base texture (like a satellite photo), the gl_TexCoord[0] might be 
matching already.
If not you might want to use texture coordinate generation in the vertex 
shader to get world-space texture coordinates.

It totally depends on your data.
For a first try, I'd load a dummy texture for each tile and pass it to 
the gl_FragColor in the fragment shader to see how your coordinates are.


cheers
Sebastian


Thanks for the help,
Shahar

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Re: [osg-users] osg 3.0.1 Windows: GUIEventAdapter.getUnmodifiedKey() always returning 0 ?

2013-06-25 Thread Christian Buchner
A possible reason for unmodifiedKey being unavailable for me seems to be
that neither QGraphicsWindowQt.cpp nor QGraphicsviewAdapter.cpp in osgQt
contain any code to handle the unmodifiedKey property of osg Events.

Christian
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Re: [osg-users] osg 3.0.1 Windows: GUIEventAdapter.getUnmodifiedKey() always returning 0 ?

2013-06-25 Thread Robert Osfield
On 25 June 2013 14:59, Christian Buchner christian.buch...@gmail.com wrote:
 A possible reason for unmodifiedKey being unavailable for me seems to be
 that neither QGraphicsWindowQt.cpp nor QGraphicsviewAdapter.cpp in osgQt
 contain any code to handle the unmodifiedKey property of osg Events.

Using osgQt is the mssing bit of info that makes all the difference.
While review a submission last week it came to me attention that lack
of suitable code for passing on the unmodified key value.  I don't
believe the submission handle the task properly so hasn't been merged.
 Perhaps someone knowledgeable of Qt can spot how to get the
unmodified key from Qt.

Robert.
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[osg-users] screen 0 does not appear to be DRI2 capable

2013-06-25 Thread Trajce Nikolov NICK
Hi Community,

I just started after a while again on Linux, installed Ubuntu 13.04 (fresh
install), installed the latest NVIDIA driver did trunk co and here is what
I am getting with osgviewer cow.osg. Any clue?

Thanks !

libGL: screen 0 does not appear to be DRI2 capable
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrast_dri.so
libGL error: failed to load driver: swrast
Warning: detected OpenGL error 'invalid enumerant' at after
RenderBin::draw(..)

Nick

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[osg-users] Per-view RenderBin

2013-06-25 Thread Aurelien Albert
Hi,

I'm facing a problem : I use custom RenderBins for custom rendering, but it 
would be *very* convenient to be able to identity which view use this 
RenderBin instance.

I've tought about this modification on RenderBin::createRenderBin :


Code:
RenderBin* RenderBin::createRenderBin(const std::string binName[b], 
osgUtil::CullVisitor* pCullVisitor=NULL[/b])
{
RenderBinPrototypeList* list = renderBinPrototypeList();
if (list)
{
RenderBin* prototype = getRenderBinPrototype(binName);
if (prototype)
{
 RenderBin* pResult = 
dynamic_castRenderBin*(prototype-clone(osg::CopyOp::DEEP_COPY_ALL))
 if (pResult != NULL)
 {
 pResult-setCullVisitor(pCullVisitor);
 return resultt;
 }
}
}

OSG_WARN Warning: RenderBin \binName\ implementation not found, 
using default RenderBin as a fallback.std::endl;
return new RenderBin;
}




This should not modify any existing code (pCullVisitor has a NULL default 
value) and allow to store the CullVisitor instance (which is a good way to 
identify a view I think)

Any thought about this ?

Thank you!

Cheers,
Aurelien

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Re: [osg-users] Per-view RenderBin

2013-06-25 Thread Robert Osfield
Hi Aurelien,

Might there be another way?  Modify the core OSG just for the benefit
of the one user isn't an ideal way to go.

At what point do you need to determine the View?  The RenderInfo
object passed in when rendering has the current Camera and View. Might
this be sufficient?

Robert.

Robert.

On 25 June 2013 17:00, Aurelien Albert aurelien.alb...@alyotech.fr wrote:
 Hi,

 I'm facing a problem : I use custom RenderBins for custom rendering, but it 
 would be *very* convenient to be able to identity which view use this 
 RenderBin instance.

 I've tought about this modification on RenderBin::createRenderBin :


 Code:
 RenderBin* RenderBin::createRenderBin(const std::string binName[b], 
 osgUtil::CullVisitor* pCullVisitor=NULL[/b])
 {
 RenderBinPrototypeList* list = renderBinPrototypeList();
 if (list)
 {
 RenderBin* prototype = getRenderBinPrototype(binName);
 if (prototype)
 {
  RenderBin* pResult = 
 dynamic_castRenderBin*(prototype-clone(osg::CopyOp::DEEP_COPY_ALL))
  if (pResult != NULL)
  {
  pResult-setCullVisitor(pCullVisitor);
  return resultt;
  }
 }
 }

 OSG_WARN Warning: RenderBin \binName\ implementation not 
 found, using default RenderBin as a fallback.std::endl;
 return new RenderBin;
 }




 This should not modify any existing code (pCullVisitor has a NULL default 
 value) and allow to store the CullVisitor instance (which is a good way to 
 identify a view I think)

 Any thought about this ?

 Thank you!

 Cheers,
 Aurelien

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Re: [osg-users] screen 0 does not appear to be DRI2 capable

2013-06-25 Thread Robert Osfield
Hi Nick,

I'm using Kubuntu 13.04 with Geforce 560Ti without any problems.  I
haven't installed the NVidia driver manually, rather just let Kubuntu
pull it in when I installed.  Do you manually install NVidia drivers?

From the errors I'd suspect that software GL driver is being invoked.
Which suggest something is amiss with picking up the NVidia driver.
NVidia or Ubuntu forums would likely be the best place to chase up a
solution.

Robert.

On 25 June 2013 17:08, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
 Hi Community,

 I just started after a while again on Linux, installed Ubuntu 13.04 (fresh
 install), installed the latest NVIDIA driver did trunk co and here is what I
 am getting with osgviewer cow.osg. Any clue?

 Thanks !

 libGL: screen 0 does not appear to be DRI2 capable
 libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/swrast_dri.so
 libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrast_dri.so
 libGL error: failed to load driver: swrast
 Warning: detected OpenGL error 'invalid enumerant' at after
 RenderBin::draw(..)

 Nick

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Re: [osg-users] screen 0 does not appear to be DRI2 capable

2013-06-25 Thread Trajce Nikolov NICK
Hi Robert,

yes, I installed the driver manually. On the web in the forums now :) ...
But thanks for the hints!

Nick


On Tue, Jun 25, 2013 at 6:28 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Nick,

 I'm using Kubuntu 13.04 with Geforce 560Ti without any problems.  I
 haven't installed the NVidia driver manually, rather just let Kubuntu
 pull it in when I installed.  Do you manually install NVidia drivers?

 From the errors I'd suspect that software GL driver is being invoked.
 Which suggest something is amiss with picking up the NVidia driver.
 NVidia or Ubuntu forums would likely be the best place to chase up a
 solution.

 Robert.

 On 25 June 2013 17:08, Trajce Nikolov NICK
 trajce.nikolov.n...@gmail.com wrote:
  Hi Community,
 
  I just started after a while again on Linux, installed Ubuntu 13.04
 (fresh
  install), installed the latest NVIDIA driver did trunk co and here is
 what I
  am getting with osgviewer cow.osg. Any clue?
 
  Thanks !
 
  libGL: screen 0 does not appear to be DRI2 capable
  libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/swrast_dri.so
  libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrast_dri.so
  libGL error: failed to load driver: swrast
  Warning: detected OpenGL error 'invalid enumerant' at after
  RenderBin::draw(..)
 
  Nick
 
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Re: [osg-users] Per-view RenderBin

2013-06-25 Thread Aurelien Albert
Hi Robert,

You're right, the RenderInfo is probably enough for my needs.


Thank you!

Cheers,
Aurelien

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Re: [osg-users] Deprecating vertex indices in osg::Geometry

2013-06-25 Thread Robert Osfield
Hi All,

I have just checked in some further refinement to how the deprecated
functionality is handled.  Rather than providing a #ifdef
OSG_USE_DEPRECATED_METHODS to switch on/off the compile of these
deprecated methods they have been moved entirely out of osg::Geometry,
and placed into a new namespace specifically to help out with
compiling old code that uses the deprecated features.  The new
namespace is deprecated_osg, with deprecated_osg::Geometry now defined
within it, this class implements the
AttributeBinding_BIND_PER_PRIMITIVE and set*Indices() methods.
deprecated_osg::Geometry subclasses from osg::Geometry so gets all the
non deprecated functionality as well.

This change will mean that code that uses Geometry::set*Indicies() or
Geometry::set*Binding(osg::Geometry::BIND_PER_PRIMITIVE) will now fail
to compile with a warning that these aren't available, to get these to
compile you'll need to replace osg::Geometry with
deprecated_osg::Geometry and everything should work.  It will still be
neccessary to run the Geometry::fixDeprecatedData() on these
deprecated geometries.  This method is called automatically by
Geode::addDrawable() so often you won't need to call it.

Robert.
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Re: [osg-users] screen 0 does not appear to be DRI2 capable

2013-06-25 Thread Trajce Nikolov NICK
Doing update and reinstalling the driver helped. Just for log

Nick


On Tue, Jun 25, 2013 at 6:31 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Hi Robert,

 yes, I installed the driver manually. On the web in the forums now :) ...
 But thanks for the hints!

 Nick


 On Tue, Jun 25, 2013 at 6:28 PM, Robert Osfield 
 robert.osfi...@gmail.comwrote:

 Hi Nick,

 I'm using Kubuntu 13.04 with Geforce 560Ti without any problems.  I
 haven't installed the NVidia driver manually, rather just let Kubuntu
 pull it in when I installed.  Do you manually install NVidia drivers?

 From the errors I'd suspect that software GL driver is being invoked.
 Which suggest something is amiss with picking up the NVidia driver.
 NVidia or Ubuntu forums would likely be the best place to chase up a
 solution.

 Robert.

 On 25 June 2013 17:08, Trajce Nikolov NICK
 trajce.nikolov.n...@gmail.com wrote:
  Hi Community,
 
  I just started after a while again on Linux, installed Ubuntu 13.04
 (fresh
  install), installed the latest NVIDIA driver did trunk co and here is
 what I
  am getting with osgviewer cow.osg. Any clue?
 
  Thanks !
 
  libGL: screen 0 does not appear to be DRI2 capable
  libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/swrast_dri.so
  libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrast_dri.so
  libGL error: failed to load driver: swrast
  Warning: detected OpenGL error 'invalid enumerant' at after
  RenderBin::draw(..)
 
  Nick
 
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Re: [osg-users] Per-view RenderBin

2013-06-25 Thread Glenn Waldron
Aurelien,

I use renderBin-getStage()-getCamera()-getView().



Glenn Waldron / @glennwaldron


On Tue, Jun 25, 2013 at 12:24 PM, Aurelien Albert 
aurelien.alb...@alyotech.fr wrote:

 Hi Robert,

 You're right, the RenderInfo is probably enough for my needs.


 Thank you!

 Cheers,
 Aurelien

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Re: [osg-users] Changes to osgDB::fstream

2013-06-25 Thread Braden Edmunds
Hi Robert,

Thank you for your suggestion, I didn't know it had already been completed. I 
downloaded the latest dev version (3.1.8) and compiled it with all of the 
options I need. I've removed any reference of fstream from the headers, and I 
still get link errors:

Warning 4   warning LNK4006: public: void __thiscall 
std::basic_ofstreamchar,struct std::char_traitschar ::open(char const 
*,int,int) (?open@?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXPBDHH@Z) 
already defined in Class.obj; second definition ignored   
osgDBd.lib(osg98-osgDBd.dll)

Along with links for ::close, ::~destructor and ::basic_ofstream...

I've used /FORCE:multiple to resolve it for now, but I would like to find the 
correct way to disable these link errors.

Any suggestions would be appreciated.

Thanks,
Braden

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[osg-users] An error in the implementation of the old function void View::setUpViewInWindow in OSG-3.1.7

2013-06-25 Thread Evgeny Pereguda
Hi,

I have started to use the last version of OSG - 3.1.7, and I found that 
implementation of old function void View::setUpViewInWindow(int x, int y, int 
width, int height, unsigned int screenNum) has the mistake:


Code:
void View::setUpViewInWindow(int x, int y, int width, int height, unsigned int 
screenNum)
{
apply(new osgViewer::SingleWindow(x,y,width,screenNum));
}




It means that number of monitor (screenNum) is used as the height of window - 
default is 0 - it means that height of window will be the same like height of 
primary Screen. The better resolving is:


Code:

void View::setUpViewInWindow(int x, int y, int width, int height, unsigned int 
screenNum)
{
apply(new osgViewer::SingleWindow(x,y,width, height,screenNum));
}




I think, that it will be better to say about this bug to senior developers.

Thank you!

Cheers,
Evgeny
Code:




--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54902#54902





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