Hi,
I have problem with osg::Program and osgViewer::Renderer::compile(). I have
scene graph with shader only for some part of it. But when display lists are
compiled, shader is always active. Its geometry shader with LINES as input so
any other geometry will raise opengl error.
Shader even
Friends,
The latest NVIDIA drivers (334.89, Win7/64) broke some features in my app
(shadowing and other RTT functions), and it also caused some texture
corruption.
Rolling back to version R331 resolved the issues.
Glenn Waldron / @glennwaldron
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Hi Ulrich
I think you are right in what was going wrong but for some reason the prox node
does not complain when I delete the file and rewrite it, the key is to delete
it first. The material-modified models can be saved and reloaded with this code:
Code:
void M_model::Update_files(void)
{
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