[osg-users] osg::Program and osgViewer::Renderer::Compile

2014-02-28 Thread Filip Arlet
Hi, I have problem with osg::Program and osgViewer::Renderer::compile(). I have scene graph with shader only for some part of it. But when display lists are compiled, shader is always active. Its geometry shader with LINES as input so any other geometry will raise opengl error. Shader even

[osg-users] Warning: problems with NVIDIA driver version 334.89

2014-02-28 Thread Glenn Waldron
Friends, The latest NVIDIA drivers (334.89, Win7/64) broke some features in my app (shadowing and other RTT functions), and it also caused some texture corruption. Rolling back to version R331 resolved the issues. Glenn Waldron / @glennwaldron ___

Re: [osg-users] Issue With osgDB::writeNodeFile Writing New Material to .osgb

2014-02-28 Thread Patrick Keenan
Hi Ulrich I think you are right in what was going wrong but for some reason the prox node does not complain when I delete the file and rewrite it, the key is to delete it first. The material-modified models can be saved and reloaded with this code: Code: void M_model::Update_files(void) {