HI Nick,
If you Camera that is following the main camera requires the same view
matrix then could you not simply set the Camera::ReferenceFrame to
REALATVE_TF so that it inherits the view and projection matrix from above?
Robert.
On 25 October 2014 08:35, Trajce Nikolov NICK
Thanks for the helgrind tip. I think I pinpointed the crash in our program,
this is working from trunk:
As said we have multiple files that reference the same image for a texture, I
have found two spots that can cause problems:
- In InputStream::readImage(bool readFromExternal) at line 777 the
Hi Robert,
this is really good idea .. Haven't thought of Thanks again
Nick
On Mon, Oct 27, 2014 at 11:52 AM, Robert Osfield robert.osfi...@gmail.com
wrote:
HI Nick,
If you Camera that is following the main camera requires the same view
matrix then could you not simply set the
Hi Pjotr,
On 27 October 2014 10:58, Pjotr Svetachov pjotrsvetac...@gmail.com wrote:
As said we have multiple files that reference the same image for a
texture, I have found two spots that can cause problems:
- In InputStream::readImage(bool readFromExternal) at line 777 the program
could get
Hi Robert,
You said that you were working with shaders. A race condition that looks like
the Texture2D::setImage example above can also happen with shaders in .osg
files:
The method Shader_readLocalData can get shaders out of a cache when files are
referenced. Then later in Program::addShader
HI Pjotr,
On 27 October 2014 11:50, Pjotr Svetachov pjotrsvetac...@gmail.com wrote:
You said that you were working with shaders. A race condition that looks
like the Texture2D::setImage example above can also happen with shaders in
.osg files:
The method Shader_readLocalData can get shaders
robertosfield wrote:
In the case when the image is shared it looks to me like the best approach
would be to not allow any additional modifications to the image by the
InputStream::readImage() method. Even if you added mutex locks around the
write operations to the mutex you'd ended with
Hi,
I'm bringing back this thread up also after 2 years. Did anyone get any success
about the wake effect? I'm working around foam+shoreline without any
interesting results at moment
Thank you!
Cheers,
Dario
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Hi,
Robert
I repeat the same question because , I have little problem with internet
connection, sorry.
You have very clever reply, it force me to think different and I find solution.
Thank you!
Cheers,
Martin
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