Hi Robert, You said that you were working with shaders. A race condition that looks like the Texture2D::setImage example above can also happen with shaders in .osg files: The method Shader_readLocalData can get shaders out of a cache when files are referenced. Then later in Program::addShader the program will call shader->addProgramRef which does not look thread safe to me.
Cheers, Pjotr ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61426#61426 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

