Re: [osg-users] Donations

2015-08-06 Thread Can T. Oguz
Thanks Chris, I'll do that. And Robert, I think I'll keep with RC testing:) Cheers, Can -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64652#64652 ___ osg-users mailing list

Re: [osg-users] Volume image crash on the latest version of Nvidia driver

2015-08-06 Thread Clement.Chu
Hi Robert, Thanks for your help. The solution fixed the problem. Thanks. Regards, Clement From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of Robert Osfield [robert.osfi...@gmail.com] Sent: Thursday, 6 August 2015 21:32 To:

Re: [osg-users] Volume image crash on the latest version of Nvidia driver

2015-08-06 Thread Robert Osfield
Hi Clement, I have now ported the RayTracedTechnique shaders all across to use an int variable for the sampling loop and this fixes the hang when running with your model. I have checked this fix into OSG-svn/trunk, 3.4 branch and 3.2 branch and OpenSceneGraph-Data/trunk. This fix will required

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-08-06 Thread Curtis Rubel
Hi Robert, OK I will update my copy of the OSG trunk and let you know as soon as I have a minute. Probably something I will have to do in my off time at home as work time is pretty much taken up right now. I would not consider myself a QT expert either, but will see if I can find anything that

[osg-users] OpenSceneGraph-3.4.0-rc10 tagged

2015-08-06 Thread Robert Osfield
Hi All, Since rc9 I've added a workaround to an NVidia driver/GPU bug that osgVolume::RayTracedTechnique fragment shaders triggered, and also added some additional checks to more robustly handle text initialization in osgText. I've wrapped this up in an 3.4.0-rc10 - Zip file containing

[osg-users] Using osg::shadow with Gl 3.2 (Shader 1.5)

2015-08-06 Thread Werner Modenbach
Due to several reasons I had to convert a project to above versions. I was successful almost all over the project due to the excellent work of osg exported uniforms etc. The last item I have to solve now is shadow. I'm using osgShadow::LightSpacePerspectiveShadowMapCB and I found out how to

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-08-06 Thread Robert Osfield
Hi Curtis, On 5 August 2015 at 18:19, Curtis Rubel cru...@compro.net wrote: Just tested the trunk from a svn co from about 1 hour ago, with my test osgviewerQT.cpp source. Still getting a segv when running it. I was running in release mode for this test so cannot verify if its exactly the