Hi Robert, Thanks for your help. The solution fixed the problem. Thanks.
Regards, Clement ________________________________ From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of Robert Osfield [robert.osfi...@gmail.com] Sent: Thursday, 6 August 2015 21:32 To: OpenSceneGraph Users Subject: Re: [osg-users] Volume image crash on the latest version of Nvidia driver Hi Clement, I have now ported the RayTracedTechnique shaders all across to use an int variable for the sampling loop and this fixes the hang when running with your model. I have checked this fix into OSG-svn/trunk, 3.4 branch and 3.2 branch and OpenSceneGraph-Data/trunk. This fix will required a OSG-3.2.3 release. Robert.
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