Hi Robert,

   Thanks for your help.  The solution fixed the problem.  Thanks.


Regards,
Clement

________________________________
From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of 
Robert Osfield [robert.osfi...@gmail.com]
Sent: Thursday, 6 August 2015 21:32
To: OpenSceneGraph Users
Subject: Re: [osg-users] Volume image crash on the latest version of Nvidia 
driver

Hi Clement,

I have now ported the RayTracedTechnique shaders all across to use an int 
variable for the sampling loop and this fixes the hang when running with your 
model.  I have checked this fix into OSG-svn/trunk, 3.4 branch and 3.2 branch 
and OpenSceneGraph-Data/trunk.  This fix will required a OSG-3.2.3 release.

Robert.
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