Hi Alexandre,
Could you post a screenshot with the stats displayed or simply post the
frame update, cull, draw dispatch and draw GPU stats?
Also which version of the OSG are you using?
Robert.
On 12 November 2015 at 19:21, Alexandre Vaillancourt <
alexandre.vaillancourt.l...@gmail.com> wrote:
Hi Anders,
You can create a separate "message-only" window to receive windows messages
from the SpaceMouse. See the following MSDN page:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms632599(v=vs.85).aspx#message_only
I've integrated the 3DConnexion SpaceNavigator into our
On 12 November 2015 at 02:53, Jason Beverage
wrote:
> So is Github going to be the new official home of osg?
>
That's my plan. Will be updating the website soon, but have client work to
get done right now so will tackle this once I've got a bit more free time.
Robert.
In addition of course the new NVidia driver for Fallout 4 the bump on the model
is shown in different colors. To fix this problem look up in the newbump.frag
and comment out the "if (lamberFactor > 0.0)" instruction but don't comment out
the content of this instruction
--
Read
Hi Robert,
Will this affect the submission protocol? I.e. will pull-requests at GitHub
replace the osg-submission mailing list?
/Björn
Från: osg-users för Robert Osfield
Skickat: den 12
Hi Robert,
I think is would not easy to find an official documentation of xrandr but I
foun the option available in v1.1 here:
http://www.x.org/archive/X11R7.5/doc/man/man1/xrandr.1.html#sect5
Moreover I cloned the git repository and verified all XRandR API used in
"GraphicsWindowX11.cpp"
That is quite explicit. I was thinking about some method for intercepting
events.
I tried fiddling with creating a custom GraphicsWindowWin32 class, but it
turns out that this is explicitly created internally in:
osg::GraphicsContext* Win32WindowingSystem::createGraphicsContext(
robertosfield wrote:
>
> Which git repository xrandr?
>
http://cgit.freedesktop.org/xorg/lib/libXrandr
addressed from here: http://www.x.org/wiki
robertosfield wrote:
>
> The OSG?
>
I'm on OSG 3.0.1 but the code related to xrandr, in "GraphicsWindowX11.cpp"
file, on the OSG trunk is
On 12 November 2015 at 11:38, Björn Blissing wrote:
> Will this affect the submission protocol? I.e. will pull-requests at
> GitHub replace the osg-submission mailing list?
>
Possibly. Haven't made any decisions yet. The key part of reviewing
submissions is the
I notice that there is a major difference between osgViewer::Viewer and
osgViewer::CompositeViewer:
The following code:
osgViewer::CompositeViewer viewer;
osg::ref_ptr traits = new
osg::GraphicsContext::Traits;
traits->x = 100;
traits->y = 100;
traits->width = 1000;
On 12 November 2015 at 11:46, Gianni Ambrosio
wrote:
> Hi Robert,
> I think is would not easy to find an official documentation of xrandr but
> I foun the option available in v1.1 here:
> http://www.x.org/archive/X11R7.5/doc/man/man1/xrandr.1.html#sect5
>
> Moreover I
Did you tried something like:
osgViewer::Viewer viewer;
viewer.getCamera()->setGraphicContext(gc);
?
On Thu, Nov 12, 2015 at 2:52 PM, Anders Backman wrote:
> I notice that there is a major difference between osgViewer::Viewer and
> osgViewer::CompositeViewer:
>
> The
That is certainly an important call yes.
I guess my problem is that these two calls are not interchangeable:
#if 1
osg::ref_ptr gc =
osg::GraphicsContext::createGraphicsContext(traits.get());
#else
osg::ref_ptr window = new
osgViewer::GraphicsWindowWin32(traits);
gc = window.get();
So there seem to be only a very few alternatives for integrating such a
windows oriented toolkit as the 3DConnexion SpaceMouse...
My idea of being able to create a custom implementation of a
GraphicsWindowWin32 would really open up for a better integration, albeit
not a portable one...
Right
14 matches
Mail list logo