The colours may also be in a material. Which is in a osg::StateSet object.
Tony V
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Hello,
Thank you for your quick answers, it was really helpful.
I defined a new visitor inherited from NodeVisitor and I have access to the
vertices. But I also need to get the colors of this vertices.
I tried to get colors in an osg::Vec4Array with getColorArray() but it doesn't
work on every
It seems related to how we do our mirrors: it works well when there are no
mirrors, but when we start the software with the mirrors, the issue
happens. I'll keep on digging...
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Alexandre Vaillancourt
2016-03-29 11:22 GMT-04:00 Alexandre Vaillancourt <
alexandre.vaillancourt.l...@gmail.com>:
>
On 29 March 2016 at 17:20, James Turner wrote:
> Robert, just wondering if you missed this?
>
I spotted it, but a little thing call Easter got in the way :-)
Fix now merged and checked into OSG master.
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Robert, just wondering if you missed this?
Kind regards,
James
> On 26 Mar 2016, at 19:35, James Turner wrote:
>
> I got very lucky, and think I found the problem:
>
> diff --git a/include/osg/StateSet b/include/osg/StateSet
> index 6546832..f73ffc1 100644
> --- a/include/osg/StateSet
> +++ b/
Hello!
We're normally using an in-house derived version of
osgGA::CameraManipulator to control the camera. This manipulator is placed
within a KeySwitchMatrixManipulator because we need a couple viewpoints.
We also need at some point to display viewer stats. This used to work well
in our previous
Hi Michael,
You can't really mix interactive concepts between an ortho and perspective
views, camera manipulators that work well for perspective won't work well
at all for orthographic projections - such a FPS style ortho view just
won't work. You can try to fudge an ortho camera manipulator to w
Hi.
I'm working on an editor with OSG inside ( you can see it in action here:
https://youtu.be/70Jny1xJxK8 )
Currently I only have perspective camera that I setup with the following
call:
setProjectionMatrixAsPerspective(30, winWidth / winHeight, 1, 1000)
I want to have something like an isometric
Works perfectly, thanks!
things are more like they are now than they have ever been before
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Hi Jordi,
I have a lot of client work to do this month so won't have time for
coordinating the testing, pushing out a release. May also might be a bit
busy too as I have a weeks training away and prep for this and other client
work. I might try for a 3.4.1 if I can in May if things look possible
Hi Robert,
It has been a while since last stable OSG version ( July 2015 ). And a
bunch of bugfixes has been added to the 3.4 branch.
So... Can we ask for a 3.4.1 stable release?
Thank you!
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Hi Chris,
It's hard to know what is causing problems in your case as you don't
provide enough information to know what might be amiss. In general, one
wouldn't normally combine the built-in usage with vertex aliasing - the
later is used to get the OSG to built alteranatives to the built-ins that
Hi Lee,
There a couple of different ways to manage things.
1) manage a list of picked nodes separate from the scene graph
2) Use osg::Object::setUserValue() functionality i.e.
node->setUserValue("picked",true);
bool picked;
if (node->getUserValue("picked",picked)
Hi Paul,
The osg::AutoTransform enables billboard like functionality for whole
subgraphs that it decorates.
Robert.
On 28 March 2016 at 20:01, Paul Leopard wrote:
> Hi,
>
> I have a need to load 3D model files from disk (using
> osg::readNodeFile(string) ), orient them, then preserve that orie
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