Re: [osg-users] freetype build support on Windows

2016-06-07 Thread Stuart Mentzer
To clarify, the issues arise not in building freetype but in building the freetype plugin. The OSG FindFreetype.cmake module has two issues: 1. The debug library is named freetyped.lib (not freetype.lib) and the NAMES variable doesn't have freetyped so it isn't found in a debug build. (This is

Re: [osg-users] freetype build support on Windows

2016-06-07 Thread Stuart Mentzer
Hi Robert, If we do this in FindFreetype.cmake it will prevent us from using CMake's version (once the patch goes in). So that means doing it in the CMakeLists.txt for the freetype plugin. Anyway, I don't know enough CMake to find another package's dependencies (something with pkg_config

Re: [osg-users] freetype build support on Windows

2016-06-07 Thread Stuart Mentzer
Hi Robert, Sorry for the delay -- it took a few go-rounds to get this in the shape that CMake folks wanted it. This is what I have submitted to CMake with a few necessary tweaks: . Full copyright text that they require when not shipped with CMake . include statement tweak to work when not

[osg-users] OSG SIGGRAPH BOF is 6 Weeks away

2016-06-07 Thread John Richardson
Well, 6 weeks plus a few days. 10 AM 27 JULY 2016. Anaheim Convention Center. In the happiest place on Earth. Actually 500 meters away from Disneyland. Note: HYPNOSIS, the only XML tag that really counts..:-) Plenty of time slots for people to show off. John

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, Please do not hesitate to call me an idiot.. I thought I checked and rechecked this... It does help to have something such as the following tidbit of code: Code: #include I feel shame. :-* Thank you! Cheers, Dave -- Read this topic online here:

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, This is odd. I see a hole list of includes in include/osgUtil. I certainly see the "missing classes" (e.g. Tessellator). https://drive.google.com/open?id=0BzUf-8Ad-iIkd3BGQlZaUTkyQlU However Visual studio does not recognize or compile successfully. In the following image you'll see the

Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-07 Thread Philippe Renon
Hi, Compiling master on msys2/mingw (gcc 5.3.0) gives these warnings: Code: D:/MINGW-packages/mingw-w64-openscenegraph-git/src/OpenSceneGraph/src/osgPlugins/zip/unzip.cpp: In function 'int unzlocal_getShort(LUFILE*, uLong*)':

Re: [osg-users] [build] 64 bit 3rdParty libs

2016-06-07 Thread Konstantin Podsvirov
Hello!You can try binaries for MSVC2013 32/64 bit from "DaD's Project":http://dad.podsvirov.pro16:50, 7 june 2016 г., Shayne Tueller :Hi,Using VS2013, I'm trying to build OSG 3.2.1 with 64 bit. I downloaded what I think is the correct 3rdParty libs for 64 bit. However,

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Robert Osfield
On 7 June 2016 at 10:17, Dave Sargrad wrote: > Hi, > > Thanks for the fast responses.. I'll avoid linking in GLUT (it didnt seem > right to use it, so I did leave it out). You don't need to avoid anything, the Cmake build system will simply not build the parts of the

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, Thanks for the fast responses.. I'll avoid linking in GLUT (it didnt seem right to use it, so I did leave it out). I'll see if I can figure out why I am not seeing those visitors. Thank you! Cheers, Dave -- Read this topic online here:

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Robert Osfield
It's fine to not have a wide range of 3rd party dependencies when building the OSG. GLUT is only used in one of the examples - osgviewerglut. This example only exists for reference for those still daft enough to want to use as something as outdated as GLUT ;-) So you are fine not have GLUT,

Re: [osg-users] fast texture readback from FBO?

2016-06-07 Thread Robert Osfield
Hi Christian, On 7 June 2016 at 09:31, Christian Buchner wrote: > would anyone have an example for a render to texture with FBO with a fast > read-back into CPU memory? This should be an example that does not block > OpenSceneGraph's frame loop. > > The current code

Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-07 Thread Robert Osfield
Hi Bjorn, I have just checked in a fix for these warnings. Robert. On 6 June 2016 at 22:28, Björn Blissing wrote: > Hi, > > Tried compiling my own project with the latest master got some more warnings > coming from included header files in OSG: > > > Code: >

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, As an aside, I am wondering if this capability is missing because I failed to connect some of the dependencies during CMAKE configure. Note the following CMAKE configuration summary: 64 bit architecture detected searching TIFF

[osg-users] fast texture readback from FBO?

2016-06-07 Thread Christian Buchner
Hi, would anyone have an example for a render to texture with FBO with a fast read-back into CPU memory? This should be an example that does not block OpenSceneGraph's frame loop. The current code I have uses the terribly slow glReadPixels data path. Christian

[osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, I'm wondering if the TriStripVisitor, and a few other such visitors that I've seen referenced, are still within OSG. In my current build I see the smoothing visitor, the culling visitor, the intersection visitor, the update visitor (and a couple of other visitors). I dont see the