[osg-users] glsl version 130 not supported (and related problems)

2016-10-22 Thread Bruno Oliveira
Hello,

I am using a fragment shader that requires #version 130
I use OSG 3.5.5 and Qt 5.7 on MacOS 10.12

This results in a shader compilation error, 'version 130 not supported'

I tried compiling OSG with GL3 enabled, but the error persists. Then I
tried to activate a Core Profile globally in Qt using QFurfaceFormat (just
ensures that a 3.3. Core profile is set globally for all widgets): but
after I do this and start using a Core profile, I get tons of errors from
OSG pipeline and can't render anything at all.


What should I do here?

Thanks
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[osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-22 Thread Torben Dannhauer
Hi,

I'm happy to announce the release of the updated 3rdParty package for Windows.

You can download it on http://www.osgvisual.org/wiki/Downloads

It is compiled using VS2013 Update 4 in 64 bit (x64). 

It contains the following libaries in their newest stable release:

zlib-1.2.8
png-1.6.25
minizip-1.2.8
libtiff-4.0.6
jpeg-9b
glut-3.7.6
giflib-5.1.4
freetype-2.7
OpenSSL 1.0.2j
curl-7.50.3 (with openSSL, zLib, IPv6 and HTTP/2 support)
NGHttp2 1.15.0
gdal-2.1.1 

expat-2.2.0
pcre-8.39
PROJ-4.9.2
ICU4c-57.1
boost-1.62.0 (with ICU)
libxml2-2.9.4 (with ICU)
FFTSS-3.0
collada-dom-2.4.0 (1.4)
Nvidia Texture Tools-2.1.0
DCMTK 3.6.1 (with zlib, OpenSSL, libxml, libtiff and libpng) 

The corresponding adjustments in the OpenSceneGraph CMake files are submitted 
and hopefully soon merged.

Warm regards,
Torben

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69116#69116





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