Hi Robert, Community,
I am hacking the VPB process again :-).
The story is this: I transform tiles back from ECEF to local, do something
with the Geometry and I want to replace the tile with my own Node. Spent
already hours reading and trying to understand the SceneGraph with all this
Hi Riccardo,
I'm a surprised you saw a significant change in performance, in
particular for the worse, this suggest that the merging has some kind
of error in it or the driver isn't handling the larger sized
primitives efficiently for some reason.
One thing of note is that both the draw dispatch
Riccardo,
In my experience VBOs that are too large will reduce performance (on NVIDIA
at least). So you need to cap the size you use for each draw call. OSG's
MergeGeometryVisitor has a parameter for "target number of vertices" that
defaults to 10K per primitive set. On modern cards this can
Basic OpenGL utilities libraries like GLUT that provide some mouse events
in the mouseEvent(int button, int state, int x, int y); function, but this
functionality is not native to OpenGL.
Event->x()/y() sounds more like an OSG event handling, and there are plenty
of OSG examples out there that
Hi,
Hi,In opengl we can get event->x() and event->y() mouse events are there.For
osg how to get these events.
Thats non-sense. OpenGL doesn't deal with input events.
See the osgkeyboardmouse example.
Apart from the usual "try to use your brain first and present some
questions with actual
Hi,In opengl we can get event->x() and event->y() mouse events are there.For
osg how to get these events.
...
Thank you!
Cheers,
Rambabu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69577#69577
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