Hi Robert, Community, I am hacking the VPB process again :-).
The story is this: I transform tiles back from ECEF to local, do something with the Geometry and I want to replace the tile with my own Node. Spent already hours reading and trying to understand the SceneGraph with all this transforms, and I am failing. Any words of how these tiles in the QuadTree are represented? I mean the tree and the transforms, I know the facts that they are coming from TerrainTiles with proper Locators, but after when the GeometryTechnique is applied. Thanks so much for any word on this. It is the last bump in my current dev Cheers, Nick -- trajce nikolov nick
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