Hi Robert, Community,

I am hacking the VPB process again :-).

The story is this: I transform tiles back from ECEF to local, do something
with the Geometry and I want to replace the tile with my own Node. Spent
already hours reading and trying to understand the SceneGraph with all this
transforms, and I am failing.

Any words of how these tiles in the QuadTree are represented? I mean the
tree and the transforms, I know the facts that they are coming from
TerrainTiles with proper Locators, but after when the GeometryTechnique is
applied.

Thanks so much for any word on this. It is the last bump in my current dev

Cheers,
Nick

-- 
trajce nikolov nick
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