Robert:
For a basic test I ran osgViewer cessnafire.org. The results I get on my
home machine are different from those of my work machine but it does crash on
both systems. In both cases through it seems to be a threading issue. At home
the stack traces looks like
>
> osg130-osgd.dl
There's also an osgoit sample program that renders a subgraph (a
non-transparent truck model) first, and then performs depth peeling render
passes (ping-pong) of the other transparent objects. The depth buffer
contents from the initial solid pass are copied via blit from one FBO to
the next one. Th
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