Robert:
  For a basic test I ran osgViewer cessnafire.org.  The results I get on my 
home machine are different from those of my work machine but it does crash on 
both systems.  In both cases through it seems to be a threading issue.  At home 
the stack traces looks like

>       
> osg130-osgd.dll!osg::ref_ptr<osg::Operation>::ref_ptr<osg::Operation>(const 
> osg::ref_ptr<osg::Operation> & rp) Line 32  C++
        osg130-osgd.dll!osg::OperationQueue::getNextOperation(bool 
blockIfEmpty) Line 89        C++
        osg130-osgd.dll!osg::OperationThread::run() Line 418    C++
        osg130-osgd.dll!osg::GraphicsThread::run() Line 41      C++
        
ot20-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void * 
data) Line 113      C++
        [External Code] 
        [Frames below may be incorrect and/or missing, no symbols loaded for 
msvcr120d.dll]     

whereas at work it is always crash at the osg::Group traverse.  I will send a 
stack trace from there tomorrow.  At home I am running on Windows 7 
Professional with an AMD Phenom II 6X 1090T and I have two Nvidia 550 graphics 
cards.  The work system is an 8 core Dell laptop running Windows 7.  but if I 
force it to single threaded it does not crash even will all of the monitors on.

I have also tried various other work systems some with Windows 7 and others 
windows 10 but I did not have a compiler that I could use for debugging on 
those systems so I don't know for sure where it crashed just that it did if I 
do not use SingleThreaded

Cheers,
Bruce

------------------
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