Hi,
I have just been surprised to learn that Camera::resizeAttachments doesn’t
handle TextureRectangle. Would a patch to change this behaviour be accepted? Or
is it intentional for some reason?
(Yes the texture coordinates have to be adjusted for a rectangular texture but
I still prefer that o
The only way you're going to be able to achieve this is if you build OSG using
ANGLE in place of desktop OpenGL.
You have to configure your Windows osg project to use OpenGL-ES and to look in
the specific place you have put the ANGLE headers and libraries. I posted a
year or two ago about how I
Hi Bhanu,
use the OpenIG forum ... I will post replies there ... Also, make your
questions more meaningful ;-)
Cheers,
Nick
On Wed, Jan 4, 2017 at 12:46 PM, Bhanu Chandra
wrote:
> Hi,
>
> ...
> i am trying to replace my terrain with default terrain in
> Application-A320 in MuseOpenIg. I am ge
Hi,
...
i am trying to replace my terrain with default terrain in Application-A320 in
MuseOpenIg. I am getting too smaller terrain. Can any one help me.
I getting both elevation and imagery files from earth explorer and using
VirtualPlanetBuilder tool, i generated terrain file.
Thank you!
Hi Daven,
no screenshot came through, but I think I understand what you want to
do. You will have to construct the geometry yourself. Please have a
look at the osggeometry example.
Actually you can deform the cylinder with scaling operations, but that
is not possible for the band, so you will h
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