[osg-users] Camera::resizeAttachments + texture rect

2017-01-04 Thread James Turner
Hi, I have just been surprised to learn that Camera::resizeAttachments doesn’t handle TextureRectangle. Would a patch to change this behaviour be accepted? Or is it intentional for some reason? (Yes the texture coordinates have to be adjusted for a rectangular texture but I still prefer that o

Re: [osg-users] mixing Direct3D and OSG...

2017-01-04 Thread Alistair Baxter
The only way you're going to be able to achieve this is if you build OSG using ANGLE in place of desktop OpenGL. You have to configure your Windows osg project to use OpenGL-ES and to look in the specific place you have put the ANGLE headers and libraries. I posted a year or two ago about how I

Re: [osg-users] [vpb] VirtualPlanetBuilder

2017-01-04 Thread Trajce Nikolov NICK
Hi Bhanu, use the OpenIG forum ... I will post replies there ... Also, make your questions more meaningful ;-) Cheers, Nick On Wed, Jan 4, 2017 at 12:46 PM, Bhanu Chandra wrote: > Hi, > > ... > i am trying to replace my terrain with default terrain in > Application-A320 in MuseOpenIg. I am ge

[osg-users] [vpb] VirtualPlanetBuilder

2017-01-04 Thread Bhanu Chandra
Hi, ... i am trying to replace my terrain with default terrain in Application-A320 in MuseOpenIg. I am getting too smaller terrain. Can any one help me. I getting both elevation and imagery files from earth explorer and using VirtualPlanetBuilder tool, i generated terrain file. Thank you!

Re: [osg-users] How to draw 3D cylinder and 3D band?

2017-01-04 Thread Alberto Luaces
Hi Daven, no screenshot came through, but I think I understand what you want to do. You will have to construct the geometry yourself. Please have a look at the osggeometry example. Actually you can deform the cylinder with scaling operations, but that is not possible for the band, so you will h