Hi Latha,
Have a look at the osglight example.
Robert
On 13 April 2017 at 05:51, Latha Rani Baddala wrote:
> Hi,
> I am working on 'Lighting' to blink lights on a sphere by making
> osg::StateAttribute ON and OFF ,its working fine.But i am
> not able to make that sphere itself as light souce(m
Hi,
I am working on 'Lighting' to blink lights on a sphere by making
osg::StateAttribute ON and OFF ,its working fine.But i am
not able to make that sphere itself as light souce(means from sphere light is
not diffusing,just it is blinking),how to apply different light properties.
Thank you!
Thank you Alberto !
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"Jiechang Guo" writes:
> Hi,
>
> I am dealing with a task of orienting and positioning one object
> relative to another(the same object as the manipulated one,but has
> different position and orientation). And when the task is finished, I
> wanna compute the deviation(both position and orienting).
"Latha Rani Baddala" writes:
> Hi,
>
> Can any one explain about osg::timer
Hi Latha, it is a clock class that you can use as a stopwatch.
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Alberto
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"Yrieix Leprince" writes:
> Hi,
>
> I am working on a osg::Geode (constructed from .osgb files), and I
> would like to have all the 3D coordinates of each pixels (x,y,z), and
> also the Red Green Blue values. At the end I need to have a 3D point
> cloud with RGB values as properties.
>
> I have tr
Hi Jannik,
Hi,
I've seen this quite often in the past; so far deleting the site cookies and
logging back in always solved it (for a while anyway).
That indeed did the trick.
Cheers
Sebastian
Cheers,
Jannik
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Hi,
I am dealing with a task of orienting and positioning one object relative to
another(the same object as the manipulated one,but has different position and
orientation). And when the task is finished, I wanna compute the
deviation(both position and orienting). For the orientation, I want to
Hi,
I applied lightning to a sphere it is working fine,but i am not able to do
blink the light for every 30secs,can anybody help me?(sending my code)
Thank you!
Cheers,
Latha
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Attach
Hi,
I am working on a osg::Geode (constructed from .osgb files), and I would like
to have all the 3D coordinates of each pixels (x,y,z), and also the Red Green
Blue values. At the end I need to have a 3D point cloud with RGB values as
properties.
I have tried many ways to answer this need, but
Hi,
Can any one explain about osg::timer
Thank you!
Cheers,
Latha
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Hi,
I've seen this quite often in the past; so far deleting the site cookies and
logging back in always solved it (for a while anyway).
Cheers,
Jannik
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Hi Yura,
On 12 April 2017 at 13:10, Yura Ivanov wrote:
> How can I remove stateset for all associated nodes without calling
> setStateset(NULL) to each node? Or what is the fastest way to do it?
The way you remove a stateset from a Node is via setStateSet(). To
remove it from all the nodes tha
Hi,
How can I remove stateset for all associated nodes without calling
setStateset(NULL) to each node? Or what is the fastest way to do it?
Thank you!
Cheers,
Yura
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"Brigham Keys, Esq." writes:
> Hello all,
>
> I have OpenSceneGraph set up in my project, however when I try to load
> any files I always get this error
>
> Error reading file build/untitled.osgt: read error (Could not find
> plugin to read objects from file "build/untitled.osgt".)
>
> Which I di
Hi Brigham,
All the OpenSceneGraph loaders are built as plugins, this includes the
native .osg, .ive ,osgt, .osgb and .oisgx formats.
The OSG uses the Chain Of Responsibility pattern with it's loaders,
first attempting to load formats by the ReaderWrtier already
registered with the osgDB::Registr
Hi folks,
Is anyone else experiencing forum problems related to getting a "502
Bad Gateway" for some topics?
@Robert: I sent you a private message/email concerning the topic. Could
you please check if you got it?
Cheers
Sebastian
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