Wow, thanks, that's some great information indeed.
The OSG community seems really great, and is a huge selling point.
I guess I'm going to have to write a prototype of my engine using both OSG, and
Magnum, http://mosra.cz/blog/magnum.php
They both seem like great choices, but with different phi
Hi Bruno,
What Robert suggested is the correct one. However, I was in your situation
where I had to do stuff on PagedLOD children change so I end up with a
working hack, and that was an Update callback monitoring the children. Just
an idea
On Sat, Jun 24, 2017 at 12:45 AM, Bruno Oliveira <
bruno.
I actually tried it already, in my nodes derived doth from osg::Group* and
osg::PagedLOD*.
However, overloading the PagedLOD's functions made my scene crash the app
during the cull traversal (my overload was rewriting the node's center,
radius and InitialBound...)
2017-06-23 15:18 GMT+01:00 Robert
I am posting this for my coworker, NavyBas, as he is not on the email list yet
and he was hoping to get a response before the forums get fixed. He had posted
this yesterday.
Hello and thanks in advance for any assistance,
First question: What is the simplest way to convert from 2D space to 3D
Hi Karl,
I contacted Sebastian Messershmidt yesterday and he said it looked
like server disk space issue but he wasn't given server admin rights
by the original forum creator Art Tevs. Yesterday I then emailed Art
but haven't had a response yesterday.
Unfortunately I can't do anything more perso
Is the general forum down for anyone else? My coworkers and I have not been
able to get to it since yesterday and we noticed a post a coworker made
yesterday didn't come through the mailing list either (even though I have been
receiving other messages through it today). This is the error we rece
Man, there was some really great material written here.
On Fri, Jun 23, 2017 at 1:38 AM, Robert Osfield
wrote:
> Hi Andy,
>
> I would have thought the OSG would work fine for your task, you have
> happily mix and match 3D and 2D subgraphs (2D is just 3D in a single
> plane.) Portability is exce
HI Bruno,
There is no "child added callback" mechanism in osg::Group, but you
can override the addChild and insertChild methods to catch attempts to
add children, deferring the implementation to the underlying
addChild/insertChild method and then doing what extra's you want,
Robert.
On 23 June 2
Hi
So I've run into an issue with recent versions/commits of osg. I've been
working on a GLES3 port of osgearth and everything was going smoothly. Then
recently I started experiencing an extremely intermittent crash. The
debugger would never return any useful information (tried all sorts of
things
Hello,
I want to be able to perform some actions inside a node of my own, when
someone adds a child node to it.
Is this possible via some callback mechanism or so?
--
Also, another question. Using osgDB::Registry::ReadFileCallback, I can only
perform actions after a node is read and befor
Hi, Oliveira,
I am not sure what exactly is causing the problem, but maybe it is the
setVertexArray(). U should call VertexArray::dirty(),after you changed data in
osg::Array at runtime, to tell the OSG to update corresponding data in the GPU
memory.
--
Cheers,
---
TianZJ
At 201
Hi Andy,
I would have thought the OSG would work fine for your task, you have
happily mix and match 3D and 2D subgraphs (2D is just 3D in a single
plane.) Portability is excellent as most of the code is pure C++ and
OpenGL.
As for for Tom Forsythe's blog, I can only guess he's never used a
profe
>
> We're evaluating using OSG as a possible graphics backend for our
> real-time physics simulation project, and I've got a few questions:
>
> * We suport Mac, Windows and Linux, how good is cross-platform support
> with OSG?
>
Excellent. We just ported a client's OSG application from Windows t
Hi.
* Cross-platform support. In short, OpenSceneGraph runs everywhere
with only a bit of configuration. I currently work on the
cross-platform guide for OpenSceneGraph to cover major platforms:
https://github.com/OGStudio/openscenegraph-cross-platform-guide
* Embedding. OSG-Qt integration works
Hello,
I am sure Robert as the project's leader could give better answers, but
here is what I have learned in my use of OSG over the years.
On Fri, Jun 23, 2017 at 12:33 AM, Andy Somogyi
wrote:
> Hi All,
>
> We're evaluating using OSG as a possible graphics backend for our
> real-time physics s
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