Hi, Oliveira, 
    I am not sure what exactly is causing the problem, but maybe it is the 
setVertexArray(). U should call VertexArray::dirty(),after you changed data in 
osg::Array at runtime, to tell the OSG to update corresponding data in the GPU 
memory.





--





Cheers, 
---
TianZJ

At 2017-06-23 01:12:47, "Bruno Oliveira" <bruno.manata.olive...@gmail.com> 
wrote:



However, when I do this, I can see my points, BUT when I try to manipulate my 
scene with the mouse, the data disappears if I zoom in, and appears again if I 
zoom out again.

This seems like my node's bounds are not well set, But I manually verified all 
node's bounds and they are correct....


Any idea?
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