Hi Alberto,
On 20 March 2018 at 15:02, Alberto Luaces wrote:
> Hi, it cross-compiles and runs the viewer (loading some obj and ive
> files) just fine with mingw-64 on linux.
Thanks for the testing.
> By the way, is the CDash system still working?
I haven't looked at the old CDash system, if it
Hi, it cross-compiles and runs the viewer (loading some obj and ive
files) just fine with mingw-64 on linux.
By the way, is the CDash system still working? I was unable to find it,
and maybe it is of use for this task. The CI available at github seems
to be choking on the fact that OSG takes mor
Hi Brian,
I checked into some fixes to osgText to improve the bounding box
calculations, these will have been after 3.5.6. Could you try the
OpenSceneGraph-3.6 branch as this is will be the source of the up
coming 3.6.0 stable release and contains lots of fixes since 3.5.6.
FYI, the whole 3.5.x s
Hi,
When I use any of the following methods to reposition osgText::Text the picking
fails when used with LineSegmentIntersector.
Code:
text->setPosition() // anything other than {0.0,0.0,0.0}
text->setRotation() // anything other than osg::Quat(0.0, osg::Z_AXIS)
text->setAlignment() // anythin
Hi All,
I have create a OpenSceneGraph-3.6 branch from master, this will now
be the base for an up coming series of release candidates in prep for
3.6.0 stable release.
With the creation of the OpenSceneGraph-3.6 branch we are now in a
feature freeze for the 3.6.0, so further changes will be focu
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