Hi Alberto, On 20 March 2018 at 15:02, Alberto Luaces <[email protected]> wrote: > Hi, it cross-compiles and runs the viewer (loading some obj and ive > files) just fine with mingw-64 on linux.
Thanks for the testing. > By the way, is the CDash system still working? I haven't looked at the old CDash system, if it is working it isn't down to me :-) > I was unable to find it, > and maybe it is of use for this task. The CI available at github seems > to be choking on the fact that OSG takes more than 50 minutes to build > on the systems they are using, so the process is interrupted before > it finishes. Travis Cl used to be pretty solid but these days it either seems to race through builds in a couple of minutes or timeouts. I presume the Travis servers are being overloaded at times. I've had to disable the OSX build completely as it was failing almost all the time due to timeouts. With timeout failures you get a totally false picture of the build status so there might be a point where we just have to give up with Travis C;/ These automated build systems are no match for real people compiling the OSG on their build platforms and testing against their own applications. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

