Hi Maxim,
The default to BoundingBoxf and BoundingSphref is partly a historical reason.
Scene graphs traversals are memory bandwidth limited so you only want
to pay for the extra memory size if there is specific value in doing
so.
Robert.
On Fri, 29 Jun 2018 at 05:00, Maxim Stere wrote:
>
>
Made a Windows GL3 profile PR #570. It should fix some GL3 CMake problems on
windows...
Thank you,
--Maxim
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74220#74220
___
Hi,
Is there a reason why OSG_USE_FLOAT_BOUNDINGBOX and
OSG_USE_FLOAT_BOUNDINGSPHERE are set to YES in cmake by default?
Since most CPUs now use doubles natively and emulate floats, making float
calculations a little slower, would it not be better for OSG speed and
performance to have these
Made a PR #570
I will investigate windows GL libraries further, and see if I can make the
Kronos GL headers work on windows without much modifications.
If I succeed I'll make another PR with fixes that will give users full GL
functionality on Windows.
Thank you,
Hi,
I'm building Android libs on Windows, other 3rdparty libs like osgdb_jpeg can
all be build, except osgdb_png , is there something special and i missed?
Thank you!
Cheers,
lin
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74217#74217
On Thu, 28 Jun 2018 at 14:53, Eric Sokolowsky wrote:
> Trademark holders *must* defend their trademarks, or they lose them.
Indeed this is true. It's only part of the story though.
Khronos mission is to develop and promote open APIs, as part of this
they trademark projects they undertake, they
Hi,
I forgot to add the plugin path to PATH in the script
You can contribute to add something like this and make a PR...
it would be something like it
osgPlongins="release dependant plugin path"
self.env_info.PATH.append(os.path.join(self.package_folder, osgPlongins))
Cheers
cfjob wrote:
>
Hi Robert,
Thank you for your response. Laurens just coincidentally answered a
similar question in the thread "[osg-users] OSG API Guides" earlier. I
didn't realize we needed to set BUILD_DOCUMENTATION:BOOL=ON when running
CMake, and I didn't know the make target existed, either.
With his
Ah, got it!
It looks like the instructions on
http://www.openscenegraph.org/index.php/documentation/guides/user-guides/106-create-doxygen-documentation
Are wrong.
You first need to run cmake on the solution with BUILD_DOCUMENTATION:BOOL=ON
Then if you are in Windows you need to manually tell
Trademark holders *must* defend their trademarks, or they lose them.
On Mon, Jun 25, 2018 at 6:43 PM, Chris Hanson wrote:
> I think the Vulkan compliance tests (and name usage) only applies to
> implementations OF the Vulkan API. I don't think it applies to software
> USING Vulkan.
>
> I think
Am 28.06.2018 um 15:03 schrieb Robert Osfield:
> On Thu, 28 Jun 2018 at 13:57, Robert Osfield wrote:
>> The original osg::Uniform class is a bit of unwieldy mess. In
>> hindsight we shouldn't have gone for this particular implementation as
>> it's a bit too open ended.
> As a bit of background,
It would be the easiest putting an "explicit " in front of the
constructor but I guess there would be far to many reclaims then :)
- Werner -
Am 28.06.2018 um 15:03 schrieb Robert Osfield:
> On Thu, 28 Jun 2018 at 13:57, Robert Osfield wrote:
>> The original osg::Uniform class is a bit of
On Thu, 28 Jun 2018 at 13:57, Robert Osfield wrote:
> The original osg::Uniform class is a bit of unwieldy mess. In
> hindsight we shouldn't have gone for this particular implementation as
> it's a bit too open ended.
As a bit of background, Mike Weiblen with a bit of input from myself
created
On Thu, 28 Jun 2018 at 13:06, Sebastian Messerschmidt
wrote:
> @Robert:
> Any insights?
The original osg::Uniform class is a bit of unwieldy mess. In
hindsight we shouldn't have gone for this particular implementation as
it's a bit too open ended.
In master I have written a osg::UniformBase
Hi Werner,
Hi all,
I recently discovered a strange case in creation of a Uniform:
farRadiusRescaleUniform=newosg::Uniform("farRadiusRescale",2.0f);
The only constructor I could find is like that:
Uniform(Typetype,conststd::string,intnumElements=1);
The wrong construction sometimes
Hi all,
I recently discovered a strange case in creation of a Uniform:
farRadiusRescaleUniform=newosg::Uniform("farRadiusRescale",2.0f);
The only constructor I could find is like that:
Uniform(Typetype,conststd::string,intnumElements=1);
The wrong construction sometimes leads to unexpected
Hi Robert,
Thanks for the merge! It helps.
A little explanation, if you have any interest. It's a little long, but I hope
to explain why we're looking at Core Profile. I'd like to think it's for good
reason.
I'm with you on the OSX issues. I think it's a shame about what's going on
over
Hi,
I encounter a problem that the osgDB::readImageFile can not read the image
files.
I know that the osgDB need related plugins to read files, and I uploaded the
osgPlugins folder with other osg libs. It seems conan didn't let osg find the
plugins, did anyone encounter similar problem? How to
Hi Orphen,
On Thu, 28 Jun 2018 at 07:52, Orphen wrote:
> I tried to build the Doxygen documentation on master today using Doxygen
> 1.8. The Doxyfiles are a bit dated, and some parts are malformed (ex:
> environment variable expansion). This causes Doxygen to report some
> errors and then give
The working doxyfiles are generated by cmake in the build folder.
(if BUILD_DOCUMENTATION:BOOL=ON)
Those will have these variables expanded.
Laurens.
On Tue, Jun 26, 2018 at 3:21 PM Maxim Stere wrote:
> Just got a chance to sit down and try to build the documentation.
>
> Is the Doxy file
Hi Robert,
I tried to build the Doxygen documentation on master today using Doxygen
1.8. The Doxyfiles are a bit dated, and some parts are malformed (ex:
environment variable expansion). This causes Doxygen to report some
errors and then give up.
Are you open to me updating the Doxyfiles?
Hi All,
My plan is to tag 3.6.2 tomorrow, as there were two fixes yesterday
that I merged with the 3.6 branch I have made release candidate 3:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.2-rc3
Thanks for testing and feedback :-)
Robert.
-- ChangeLog since rc2
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