Came across this while looking into what GLTF has been up to after seeing
it in the SIGGRAPH Asia notes.
https://github.com/jesesun/osgdb_gltf
Just wanted to draw attention to it. Curious if anyone ever has used it?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
Hello all,
I'm running into a strange performance drop issue when using dynamic VBOs
that change frequently. I am measuring performance using framerate with
vsync turned off. I know that framerate isn't always the best performance
measurement, but my example is simple enough and the performance
Anyone here know anyone in navinfotainment at Tesla? Recent job postings
indicate they may have an interest in developing next-gen graphics
subsystems for their in-car displays. They are calling for OpenGL (ES)
skills. I believe they might be a good candidate to drive (heh!) Vulkan and
VSG
oups I haven't see the latest auto update
So yes you have to subclass to avoid var auto updates
mp3butcher wrote:
> Interpreting the sources,( I haven't tested as it's kinda obvious)
> the animationtime is (latest - first - offset) * timemul
> If you want to control this equation the simplier
Interpreting the sources,( I haven't tested as it's kinda obvious)
the animationtime is (latest - first - offset) * timemul
If you want to control this equation the simplier is to make its variables
constants:
posing timemult=1 offset =0 and first=0 give use animationtime =latest
so have
Hi,
I'm developing an application on OSX 10.14 with OSG 3.6.3. I have successfully
compiled and built OSG and all the plugins. My applicaton uses the plugin
osgdb_freetype to obtain geometry for text using osg::Text3D for a the font
choosen by the user.
When I run my application in DEBUG
Hi,
Thank you for your answer mp3butcher.
Regarding the math issue: actually the arithmethic is correct in my code, the
problem, as I found, was that the _latestTime and _fisrtTime in the
AnimationPathCallback won't match the ones provided in AnimationPath, so I
subclassed
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