[osg-users] OSG GLTF loader plugin

2018-12-06 Thread Chris Hanson
Came across this while looking into what GLTF has been up to after seeing it in the SIGGRAPH Asia notes. https://github.com/jesesun/osgdb_gltf Just wanted to draw attention to it. Curious if anyone ever has used it? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com

[osg-users] Dynamic VBO Performance Drop

2018-12-06 Thread Ravi Mathur
Hello all, I'm running into a strange performance drop issue when using dynamic VBOs that change frequently. I am measuring performance using framerate with vsync turned off. I know that framerate isn't always the best performance measurement, but my example is simple enough and the performance

[osg-users] Tesla?

2018-12-06 Thread Chris Hanson
Anyone here know anyone in navinfotainment at Tesla? Recent job postings indicate they may have an interest in developing next-gen graphics subsystems for their in-car displays. They are calling for OpenGL (ES) skills. I believe they might be a good candidate to drive (heh!) Vulkan and VSG

Re: [osg-users] Speeding u/down animation smoothly

2018-12-06 Thread Julien Valentin
oups I haven't see the latest auto update So yes you have to subclass to avoid var auto updates mp3butcher wrote: > Interpreting the sources,( I haven't tested as it's kinda obvious) > the animationtime is (latest - first - offset) * timemul > If you want to control this equation the simplier

Re: [osg-users] Speeding u/down animation smoothly

2018-12-06 Thread Julien Valentin
Interpreting the sources,( I haven't tested as it's kinda obvious) the animationtime is (latest - first - offset) * timemul If you want to control this equation the simplier is to make its variables constants: posing timemult=1 offset =0 and first=0 give use animationtime =latest so have

[osg-users] How make my app to load plugins

2018-12-06 Thread Marco Beninca
Hi, I'm developing an application on OSX 10.14 with OSG 3.6.3. I have successfully compiled and built OSG and all the plugins. My applicaton uses the plugin osgdb_freetype to obtain geometry for text using osg::Text3D for a the font choosen by the user. When I run my application in DEBUG

Re: [osg-users] Speeding u/down animation smoothly

2018-12-06 Thread Diego Mancilla
Hi, Thank you for your answer mp3butcher. Regarding the math issue: actually the arithmethic is correct in my code, the problem, as I found, was that the _latestTime and _fisrtTime in the AnimationPathCallback won't match the ones provided in AnimationPath, so I subclassed