Hi,
I need to render the same geodes in multiple views (one master-camera per
view). The geode rendering is controlled by uniforms whose values change based
on the camera's attributes.
Each master camera can move independently. With a 'ThreadPerContext' threading
model, how can I supply
Hi Robert,
I did try that and the final rendering was messed up. The shader uniform that
controls the color was changed in each view's cull traversal like so:
osgUtil::CullVisitor* cv = static_castosgUtil::CullVisitor*(nv);
StateSet* ss = cv-getCurrentCamera()-getOrCreateStateSet();
Uniform*
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