Hi all,
I'm having some issues regarding OcclusionQueryNode. I draw an object as
a set of faces and a set of edges, and I can't seem to get OQN to deal
with both as a single entity, resulting in an artifact where for a fixed
camera position the object becomes intermittent (disappears, then
re
Hi Paul,
So I can reproduce the problem by running "osgocclusionquery
.osg"? (all that example does is place an OQN above the .osg file
that is loaded.) If so, please post your .osg file so I can take a look at
the problem.
I had forgotten osgocclusionquery could read external files. It seems
Hi,
I think that's still a bit beyond my osg/gl skills, and more so given my
time frame; hence the convenience of using library code. (If this
feature is already built in, I couldn't find it, please point!) I'll
have a look at it if this doesn't pan out, anyway.
Thanks,
E.
Jean-Sébastien Gu
tp://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Eduard Trulls
Sent: Tuesday, June 10, 2008 11:42 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OcclusionQueryNode woes
Hi,
I think that's still a bit beyond
El 13/06/2008, a las 15:15, Todd J. Furlong escribió:
So, where have I gone wrong? Do I need to inset OcclusionQueryNodes
manually lower in my scenegraph?
That is correct. See the osgocclusionquery example.
Regards,
E.
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osg-users mailing list
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Ach, I've had a couple hectic days and forgot to answer until now. Thank
you (and Robert both), that was it and I overlooked it. I've managed to
replicate this behaviour converting from sketchup to osg file formats
through obj and collada, so I guess the problem might be on either end.
I'll try
Hi all, first message here. I want to translate the position of a number
of objects on screen coordinates, so that I can create a hud-like bubble
over each of them at z=0 giving feedback on the objects' name, status,
etc. From what I see I could use intersectors, as a sort of inverse
picking, b
Thanks for your suggestions JP, Robert,
> I think you might want to have a look at AutoTransform and screen
> aligned text. Look at the osgtext example for text and search for
> AutoTransform in the examples.
>
> We use screen aligned text for displaying object labels. It creates the
> illusion
Hi,
I'd like to have a TrackballManipulator with a rotation behaviour
resembling that of TerrainManipulator with rotation mode ELEVATION_AZIM
(as opposed to ELEVATION_AZIM_ROLL). It'd be very useful for drawing and
manipulating buildings and other constructs of that sort. I've been
trying to r
Hi,
I'm trying to get the collada plugin working and running into this
problem too. I've tried Johan Nouvel's suggestion (a few messages later)
to no avail. I'm using osg 2.3.7 and the last pre-2.0 stable release for
collada, 1.4.1 DOM 3.0. Did anyone find a way around it?
Also, what are the p
[EMAIL PROTECTED] wrote:
> > Also, what are the plans for the plugin now that 2.0's out?
>
> I plan on submitting a patch to bring OSG up to using DOM 2.0. That
> should be sometime this month.
>
> Steve
>
>
I think I'll wait for that then. Thanks for your reply.
_
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