Re: [osg-users] OSG BOF at SIGGRAPH 2019 in Los Angeles

2019-07-22 Thread John Richardson
By all means provide guidance. Also, I have penciled you in as the OSG talking 
head for Roberts slides.
Which hotel will you be staying at:

John


-Original Message-
From: David Glenn 
To: osg-users 
Sent: Mon, Jul 22, 2019 4:19 pm
Subject: Re: [osg-users] OSG BOF at SIGGRAPH 2019 in Los Angeles

Greetings John!

I will be there! 

I didn't have anything to present this year. I've been digging myself out of 
the Ridgecrest Earthquake so I can get back to work.  I will bring my AV gear 
that you need.

If anyone has an issue messing around with the ".earth" files for OSGEarth I 
could give a brief guidance on that - given that I've been messing around on 
that stuff for a spell now!

... 

Thank you!

Cheers,
David


David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com

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[osg-users] OSG BOF at SIGGRAPH 2019 in Los Angeles

2019-06-28 Thread John Richardson
Greetings and Salutations,

The OpenSceneGraph Birds Of A Feather Meeting at SIGGRAPH 2019 in Los
Angeles is scheduled for Wednesday July 31 at 11:00AM.

Purveyors and Gurus of OSG wisdom are invited to listen and/or demo
spectacular stratospheric feats of OSG wizardry.

If you have a demo just let me know (that helps). Also, you can just show up
in the BOF room and pull out voracious laptop fantastic CPU beasts and smile
while attendees cluster around in awe.

John Richardson

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Re: [osg-users] [osgPlugins] Problems with dae plugin

2019-04-11 Thread John Richardson
Hello,

The Apple VR/AR philosophy seems to officially focus on DAE files. Unofficially 
it seems that other 3-D model files types are OK.

So, this solution strategy is very welcome. Thanks to the OSG community.

John

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf 
Of Nikita Petrov
Sent: Wednesday, April 10, 2019 4:37 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [osgPlugins] Problems with dae plugin

Ok, thank you, OSG ASSIMP seems to work for me.
I still don't have textures in OSG but also there are no errors, so it could be 
problem with the dae file itself.

It is pretty easy to build so I will recommend everyone to try this plugin if 
you have problems with dae. Just build, copy osgdb_assimp to osgPlugins 
directory and rename your dae file to .dae.assimp.



Chris Hanson wrote:
> That's where my expertise ends.
> 
> That COLLADA library is the anti-Christ.
> 
> 
> If it doesn't work, consider building Rui Wang's OSG ASSIMP reader/writer ( 
> https://github.com/xarray/osgRecipes/wiki 
> (https://github.com/xarray/osgRecipes/wiki) ) which uses a different and 
> probably better-supported COLLADA/dae library.
> 
> 
> On Mon, Apr 8, 2019 at 7:14 PM Nikita Petrov < ()> wrote:
> 
> 
> > Thanks for suggestion, I've checked for DLLs and strangely some were not 
> > loaded from PATH variable paths.
> > I copied the needed ones to OSG bin and now it launches.
> > 
> > But still dae is not loading. It throws an exception on the second "if" of 
> > D:OSGbasesourcescollada-domdomsrcdaedaeIOPluginCommon.cpp:
> > 
> > 
> > Code:
> > 
> >   if (parentElement == NULL) {
> >   // This is the root element. Check the COLLADA version.
> >   daeURI *xmlns = (daeURI*)(element->getMeta()->getMetaAttribute( 
> > "xmlns" )->getWritableMemory( element ));
> >   if ( strcmp( xmlns->getURI(), 
> > element->getDAE()->getColladaNamespace() ) != 0 ) {
> >   // Invalid COLLADA version
> >   daeErrorHandler::get()->handleError("Trying to load an 
> > invalid COLLADA version for this DOM build!");
> >   return NULL;
> >   }
> >   }
> > 
> > 
> > 
> > I will also attach screenshot with this exception and a call stack.
> > 
> > I use this string path as an argument to osgviewer.exe: D:/OSG/123/test.dae.
> > 
> > I guess that this question is not directly connected with OSG (because 
> > error occurs in collada-dom library), but maybe someone could confirm this 
> > error with latest sources or show me what am I doing wrong.
> > 
> > 
> > Chris Hanson wrote:
> > 
> > > This usually means the plugin was not found or failed to load.
> > > 
> > > Can you trace with something like SysInternals tools and see if the DLL 
> > > file is found and what other dependency files it might have tried to load?
> > > 
> > > 
> > > On Mon, Apr 8, 2019 at 5:50 PM Nikita Petrov < ()> wrote:
> > > 
> > > 
> > > 
> > > > Hi,
> > > > 
> > > > I am trying to build dae plugin to open dae files with osgviewer.
> > > > Everything builds great, but when I try to open dae file (I tried 
> > > > several) I get the following error:
> > > > 
> > > > 
> > > > Code:
> > > > Error reading file .test.dae: read error (Could not find plugin to read 
> > > > objects from file ".test.dae".)
> > > > 
> > > > 
> > > > I use stable OSG tags/3.6.3. (http://3.6.3.) (http://3.6.3 
> > > > (http://3.6.3).)
> > > > Windows 10 x64.
> > > > Visual Studio 2015 Update 3.
> > > > Almost all 3rdParty dependencies are built with vcpkg. GDAL, tiff, 
> > > > proj.4, geotiff are built from sources.
> > > > 
> > > > For Collada-dom library I tried 2 options:
> > > > 
> > > > - use vcpkg to build collada-dom (built DLL filename: 
> > > > collada-dom2.5-dp-vc130-mt.dll).
> > > > - build collada-dom from sources (built DLL filename: 
> > > > collada-dom2.5-dp-vc100-mt.dll).
> > > > 
> > > > I copied the collada DLL to OSG bin folder.
> > > > 
> > > > Is it possible that dae plugin is broken? What am I doing wrong?
> > > > 
> > > > Thank you!
> > > > 
> > > > Best regards,
> > > > Nikita[/list]
> > > > 
> > > > --
> > > > Read this topic online here:
> > > > http://forum.openscenegraph.org/viewtopic.php?p=75795#75795 
> > > > (http://forum.openscenegraph.org/viewtopic.php?p=75795#75795) 
> > > > (http://forum.openscenegraph.org/viewtopic.php?p=75795#75795 
> > > > (http://forum.openscenegraph.org/viewtopic.php?p=75795#75795))
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > ___
> > > > osg-users mailing list
> > > >   ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org))
> > > > 

[osg-users] SIGGRAPH BOF Summary

2018-08-22 Thread John Richardson
Hello,

The BOF was a success and well attended. I will post a photo of smiling
faces.

Robert's slides were presented. The attendees consensus was that they were
more interested in Robert's thought's on the Vulcan future. His slides gave
some thoughts and some metrics on some preliminary tests that were very
nice. The slides on how OSG will still be supported was pleasing to the
multitude.

Steve Satterfield from NIST gave some results of a concrete simulation
versus real physical tests visualizing via OSG. The simulation was on a
supercomputer cluster at NIST I believe.

David presented his "Wally Pack" which is a backpack VR/AR affordable and
rugged solution using Windows Mixed Reality SDK [Hololens HMD I believe].

John

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[osg-users] Is the Alphapixel OSG binaries download server down

2018-08-08 Thread John Richardson
The Alphapixel [http://alphapixel.com/osg-binaries/] visit out downloads
server link for binaries times out.

Just curious on the status of the downloads.

John

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[osg-users] Twenty one (21) days till the OpenScenegrapg BOF in Vancouver

2018-07-24 Thread John Richardson
Hello,

Feel free to FLOOD my email address with copious offers to DEMO your
unbelievably brilliant and Groovy applications of OUR FAVORITE OPEN SOURCE
SOFTWARE..:-)

15 August 2018 - 10AM in the Vancouver Convention Center in Canada's totally
cool and spectacular fantastic downtown Vancouver in the province of British
Columbia {part of North America}.

John

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Re: [osg-users] The naming of VulkanSceneGraph

2018-06-26 Thread John Richardson
Chris / Robert,

I will make it a priority to see if I can meet with KHRONOS at SIGGRAPH
before the OSG BOF.

Oh, and while we are thinking OSG BOF, OSG BOF, OSG BOF.:-) ...:-)

All purveyor's of OSG wisdom are invited to present at the OSG BOF on
Wednesday Aug 15 [ or 15 AUG for the Europeans...:-) ...:-) ]

Start making your "wish list" of topics for such inquiries for me to
discuss.

We can take this off list if that is best.

John "Double Smiley" Richardson

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
Behalf Of Robert Osfield
Sent: Monday, June 25, 2018 8:18 PM
To: OpenSceneGraph Users 
Subject: Re: [osg-users] The naming of VulkanSceneGraph

On Mon, 25 Jun 2018 at 17:01, Chris Hanson  wrote:
> Ok, so does anyone have any actual current contacts with Khronos? I have a
few distant ones but they aren't terribly responsive.

I have met a few from the ARB/Khronos over the years but don't have
any personal contacts.   If people do then please let us know rather
chatting with them right away as going off cocked could do more damage than
good.  If you have a contact then please email me directly and we can then
coordinate.

If there are people going to Siggraph then this might be a time to bring up
the topic of the new scene graph and it's planned name to members of
Khronos, again just emailing me directly will be the best way to coordinate.

>From my perspective I think the VulkanSceneGraph is by far the most
appropriate name for the project, it is literally exactly what is says it
is.  I also believe that it'll be a big asset to Vulkan adoption beyond the
games industry and promotion to these sectors, and this will mean that it's
a valuable project for Khronos to be supportive of.

For now I'd like to just keep focused on making progress on the
technical/design side, get a design paper written, though the planned
timeline for this (late August) will be a bit late to share at Siggraph
which is in mid August.  By Siggraph I should have a clearer idea of how
thing will look so perhaps a draft might be possible.
Would also like think we'll have a triangle of two rendering by then in a
preliminary experiments.

Cheers,
Robert.
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[osg-users] SIGGRAPH OSG BOF Success and Thanks

2017-08-08 Thread John Richardson
Hello,

The OSG BOF at SIGGRAPH was a SUCCESS.

Thanks to Robert for the slides.

Also thanks to Steve Satterfield at NIST for a video presentation of
simulation results in a CAVE.

And Robert's first or second slide thanked the unlucky individual to be the
talking head...

Which was David Glenn who transferred OSG slide bullets into wisdom and also
gave a small VR HMD presentation 

David can always be counted upon to provide a screen, show and tell demo
stuff and even an extra projector. We had 2 extra projectors, 8 extra power
cords, 

172 little gold stars to David. 

Also 2 x 2 x 3 x7 little gold stars to Robert of course,  listed in prime
factored format.

John

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[osg-users] SIGGRAPH OpenSceneGraph BOF this August in LA

2017-06-28 Thread John Richardson
Hello OSGers everywhere,

The OpenSceneGraph Birds of a Feather meeting at SIGGRAPH will be in room
511A on 2 Aug 2017 from 10:00AM till 11:00AM in the Los Angeles Convention
Center.

If you will be there and want to show off your OSG prowess you are
welcome...

John Richardson

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[osg-users] Computer Graphics for Simulation Paper Track at SummerSim'17 CFP

2017-01-13 Thread John Richardson
Hello,

 

FYI: There have been accepted papers related to OSG in past SummerSim
conferences…J [smiley face in case the symbol get mangled]

 

First call for papers for a Computer Graphics for Simulation Paper Track at
SummerSim'17.

 

Part of the SummerSim 2017 Simulation Multi-conference.

 

DEADLINES

 


Tutorial Proposals: February 20, 2017

Paper Submission: February 20, 2017

Author Notification: May 1, 2017

Submission of Work in Progress (SCSC-WIP) Papers: May 5, 2017

Notification of Work in Progress: May 10, 2017

Camera-ready Paper: May 14, 2017


2017 Summer Simulation
Multi-Conference


BELLEVUE, WASHINGTON, USA


JULY 9-12, 2017 | SHERATON BELLEVUE | BELLEVUE (a suburb near Seattle), WA
USA


Pervasive Simulation for Enhanced Decision Making


The Summer Simulation Multi-Conference 2017 (SummerSim’17) is a combination
of the Summer Computer Simulation Conference (SCSC)
  and the
 International Symposium on Performance
Evaluation of Computer and Telecommunications Systems (SPECTS). SummerSim is
SCS’s premier international conference in cooperation with ACM SIGSIM. The
conference focuses on modeling and simulation, tools, theory, methodologies
and applications and provides a forum for the latest R results in academia
and industry. This year’s focus is on the pervasive role of simulation
tools, methodologies and technologies for enabling a more informed and
effective online decision making. We encourage you to take this opportunity
to experience the tutorials, tracks, and workshops that will be available.
Click here   for additional
information. 

A selected group of the best papers of SummerSim 2017 will be published in a
special issue   of
Systems  . All manuscripts will be
subject to the journal’s normal process of evaluation for suitability for
peer review. Please note that acceptance of a paper in SummerSim 2017 does
not imply acceptance of an accompanying paper for publication in the special
issue.

Authors of accepted papers are expected to attend the conference, present
their work to their peers, transfer copyright, and pay a conference
registration fee at the time their camera-ready paper is submitted. All
papers will be included in the conference proceedings and archived in both
the SCS digital library and the ACM Digital Library, and will be indexed in
DBLP and SCOPUS.

General Chair: José Luis Risco Martín, Complutense University of Madrid,
Spain,   jlri...@ucm.es

General Co- Chair: Andrea D’Ambrogio, University of Rome “Tor Vergata”,
Italy,   dam...@uniroma2.it

Program Co-Chairs: Eugene Syriani, University of Montreal, Canada,
syri...@iro.umontreal.ca and Ramulu Mamidala, University of Washington, USA,
ramu...@uw.edu 

Publication Chair: Robert Wille, Johannes Kepler University Linz, Austria,
 robert.wi...@jku.at

Tutorial Chair: Gregory Zacharewicz, University of Bordeaux, France,
gregory.zacharew...@u-bordeaux.fr

Student Colloquium Co-Chairs: Zeljko Zilic, McGill University, Canada,
zeljko.zi...@mcgill.ca and Bryan Ferguson, University of Washington, USA,
bjf...@uw.edu

Awards Chair: Floriano de Rango, University of Calabria, Italy,
 dera...@dimes.unical.it

 

Computer Graphics for Simulation (CGS’17) [Paper Track at the Summer
Computer Simulation Conference 2017]

TRACK OVERVIEW

Simulations can consist of focused physical simulations to complex
interconnected systems. Simulations can be used to produce 

numbers. Some simulations can produce theories of human behaviors. Other
simulations test security while others investigate 

industrial control. In some cases the result is just a number or statistic.
In many cases, the results are anthropomorphic. Many 

simulations use graphics to  present the results. Many simulations use
virtual objects to represent the input to simulations. In many 

cases, the simulation must be visualized to reveal useful patterns in
processes and models.

 

This paper track is designed to elicit papers that present novel results in
simulation interoperability and visualization. The paper  track focuses on
several topic areas. The General Computer Graphics topic area is designed to
solicit papers that apply state of the art graphics techniques and image
processing to visualizing simulation results and simulation virtual
environments. The Web3D / WebGL / HTML5 topic  area is designed to extract
from the research community, state of the art techniques for visualizing
distributed simulations. Many physically based simulations require solutions
of complex systems of equations that must have efficient computational grids
to produce realistic results with minimal computer resources. Simulation
methodologies for data acquisition 

Re: [osg-users] OSG SIGGRAPH was a TOTALLY Massively Success

2016-11-03 Thread John Richardson
Hello,

I'm the SIGGRAPH BOF moderator.

Let me see if I can dig them [Robert's slides] up and send them to you and
whomever else wants them.

Note: I will send you and Steve Satterfield, Prabhat's slides. He indicated
that the slides could be released. His slides are interesting because:
1) It is an actual case study of using OSG to create an android and iOS app.

 www.biodigital.com  is his company's website. 
Interested individuals can also go to youtube and type in Biodigital:-)
The app is on the Apple and android stores:-)
So, of particular interest to anyone just starting. The bottom  line seems
to be that Prabhat was able to stand up a development environment reasonably
easy. Troubleshoot any integration issues relatively efficiently and is able
to integrate the latest repository drops with minimum headaches for cross
platform app deployment.

So, it seems as though the guru's of OSG are producing top notch stuff with
a case study to prove it...:-)

If anyone wants this case study just email me off list. 

John

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
Behalf Of Eon Strife
Sent: Thursday, October 27, 2016 6:16 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG SIGGRAPH was a TOTALLY Massively Success

I am starting looking at OpenSceneGraph...I also want to see this slide in
order to get a good idea about the recent OpenSceneGraph. Where I can find
it ?

Thanks.


robertosfield wrote:
> On 2 August 2016 at 04:38, Tony Vasile wrote:
> 
> > Are Robert's slides available somewhere for those of us who couldn't
make it?
> > 
> 
> I will create a page on openscenegraph . org for them.
> ___
>  --
> Post generated by Mail2Forum


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[osg-users] OSG SIGGRAPH was a TOTALLY Massively Success

2016-08-01 Thread John Richardson
Hello,

 

I like double adverbs..J.J

 

Roberts state of OSG slides were extraordinarily clear and concise and well
received.

 

Prabhat Godse from Biodigital  gave a very nice talk on an Anatomy app built
with OSG for 3D visualization.

   Nice app. Google or Bing for Biodigital.

   Great comments on using Xcode and compilers for Android and lessons
learned when building OSG based apps.

   "John: So, Prabhat, when 3.6 is released how easy will it be to build
and develop for?"

   "Prabhat: It will be so easy...J.J"

 

Then David Glenn [the lucky individual in Robert's slides being the talking
head for Robert's slides] gave Robert's slides on what is a next generation
scengraph going to look like. .J.J

 

Thanks to Robert, David and Prabhat.

 

Oh, and David had multicolored tape to tape down the power cords and had a
4K resolution projector. BOF setup was SO easy.J.J

 

John "double smiley" Richardson

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[osg-users] OSG SIGGRAPH BOF is 6 Weeks away

2016-06-07 Thread John Richardson
Well,

 

6 weeks plus a few days.

 

10 AM 27 JULY 2016. Anaheim Convention Center. In the happiest place on
Earth. Actually 500 meters away from Disneyland.

 



 

Note: HYPNOSIS, the only XML tag that really counts..:-)

 

Plenty of time slots for people to show off.

 

John

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[osg-users] Computer Graphics for Simulation Paper Track at SummerSim'16 CFP

2016-01-19 Thread John Richardson
Hello,

 

First call for papers for a Computer Graphics for Simulation Paper Track at
SummerSim'16.

 

Part of the SummerSim 2016 Simulation Multiconference.

 



Tentative Deadlines


Tutorial Proposals

February 8, 2016


Tutorial Acceptance

March 7, 2016


Submission of Full Papers

March 7, 2016


Paper Acceptance

April 20, 2016


Submission of Work in Progress Papers

March 21, 2016


Work in Progress Acceptance

April 10, 2016

 

 

2016 Summer Simulation Multi-Conference (SummerSim'16)

July 24-27, 2016 | Palais des congres de Montreal (Montreal Convention
Center) | Montreal, Quebec, Canada

'Scalability, Interoperability and Interdisciplinarity in the Simulation
Art' 

 

 

The Summer Simulation Multi-Conference 2016 (SummerSim’16) is a combination
of the Summer Computer Simulation Conference (SCSC), the International
Symposium on Performance Evaluation of Computer and Telecommunications
Systems (SPECTS)  , and International
Conference on Bond Graph Modeling and Simulation (ICBGM). SummerSim is SCS's
premier international conference in cooperation with ACM SIGSIM. The
conference focuses on modeling and simulation, tools, theory, methodologies
and applications and provides a forum for the latest R results in academia
and industry. This year’s focus is on the Role of Simulation Tools,
Methodologies and Technologies in Scalable and Interoperable Cyber-Physical
Systems and Interdisciplinary Issues for a Connected Word. We encourage you
to take this opportunity to experience the tutorials, tracks, and workshops
that will be available.

 

A selected group of the best papers of SummerSim’16 will be invited to be
published in a Special Issue devoted to SummerSim’16. At the moment, the
committee are looking for appropriate venues of journal publications. All
authors are encouraged to submit extended versions of their papers to the
Special Issue according to the guidelines that will be found on the webpage.

 


Organizing Committee


*   General Chair: Floriano de Rango  ,
University of Calabria, Italy
*   General Co-Chair: José Luis Risco Martín  ,
Complutense University of Madrid, Spain
*   Program Chairs: Andrea D  ’Ambrogio,
University of Rome “Tor Vergata”, Italy; Gabriela Nicolescu
 , Politechnique, Montreal, Canada



SummerSim’16 includes the following events


*   International Conference on Bond Graph Modeling 2016 (ICBGM 2016)
Chairs: Jose J. Granda  

 

*   International Symposium on Performance Evaluation of Computer and
Telecommunication Systems (SPECTS 2016)
Chairs: Franco Davoli  , Univ. of Genoa,
Italy and Stefano Giordano  , Univ. of Pisa,
Italy

 

*   48th Summer Computer Simulation Conference 2016 (SCSC 2016)
Chairs: Floriano de Rango  , University of
Calabria, Italy and José Luis Risco Martín  ,
Complutense University of Madrid, Spain
Program Chairs: Andrea D  ’Ambrogio, University
of Rome “Tor Vergata”, Italy and Gabriela Nicolescu
 , Polytechnique, Montreal, Canada
Tracks:

*   Agent-Directed Simulation (ADS)
Chairs: Levent Yilmaz   and Tuncer Oren
 
*   Bio-Medical and Population Modeling (BMPM)
Chairs: Jacob Barhak  
*   Computer Graphics for Simulation (CGS)
Chair: John F. Richardson  
*   Cyber M, Ranges, and Tools (Cyber)
Chair: Suresh K. Damodaran  
*   Emergency Management Simulation (EMS)
Chairs: Francesco Longo   and Letizia
Nicoletti  
*   Modeling and Simulation in Energy Systems Integration and Smart Grid
(ESG)
Chairs: Vladimir Koritarov   and Prakash R.
Thimmapuram  
*   Grand Challenges in Modeling and Simulation (GCMS)
Chairs: Ali Elkamel  , Chandramouli R.
Madhuranthakam  , Hedia Fgaier
 
*   Modeling and Simulation for Intelligent, Adaptive and Autonomous
Systems (IAS)
Chairs: Saurabh Mittal   and Marco
Lutzenburger  
*   Simulation for Large Scale Computing Systems (LSCS)
Chairs: Ayse Kivilcim Coskun   and José L. Ayala
 
*   Modeling and Simulation for Environmental Systems (MSES)
Chairs: Ali Elkamel  , Suad Al-Adwani
 
*   Modeling and Simulation for Sustainability (MSS)
Chair: Björn 

Re: [osg-users] OSG BOF at SIGGRAPH was a SUCCESS

2015-08-18 Thread John Richardson
Robert,

Any objection to posting the link David and I used to download your 
presentation to the list?

I'll send the BOF photos soon.

Note: David has some youtube videos of the osgEarth demo. Search for BOSTON 
osgEarth.

John

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf 
Of Chris Hanson
Sent: Saturday, August 15, 2015 2:22 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG BOF at SIGGRAPH was a SUCCESS

Sorry I couldn't make it this year. Woukd love to see that slide deck.

On Fri, Aug 14, 2015 at 4:39 PM, John Richardson richa...@spawar.navy.mil
wrote:

 Hello,



 Thanks to Robert for his “future of OSG” slides.



 Thanks to David Glenn for the osgEarth demo and being a talking head 
 for Robert’s slides. Also, for always helping set up the cords and 
 adapters and for moving the microphone switch to the “mic” position so 
 we could hear the PA.



 We used a nice screen provided by the Web3D consortium. Thanks to 
 David for bringing a white shower curtain and stage tape that was the 
 “PLAN B” if the Web3D screen was not available…J



 It was but David goes the extra mile. Will send Robert the pictures.



 Thanks to Steve Satterfield from NIST for his OSG presentation.



 Very well attended.



 IMHO the reason it is a popular BOF is that the OSG community is 
 active and vibrant. So, thanks to the people reading this post.



 John

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[osg-users] OSG BOF at SIGGRAPH was a SUCCESS

2015-08-14 Thread John Richardson
Hello,

 

Thanks to Robert for his future of OSG slides.

 

Thanks to David Glenn for the osgEarth demo and being a talking head for
Robert's slides. Also, for always helping set up the cords and adapters and
for moving the microphone switch to the mic position so we could hear the
PA.

 

We used a nice screen provided by the Web3D consortium. Thanks to David for
bringing a white shower curtain and stage tape that was the PLAN B if the
Web3D screen was not available.J

 

It was but David goes the extra mile. Will send Robert the pictures.

 

Thanks to Steve Satterfield from NIST for his OSG presentation.

 

Very well attended.

 

IMHO the reason it is a popular BOF is that the OSG community is active and
vibrant. So, thanks to the people reading this post.

 

John

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Re: [osg-users] [osgPlugins] Cannot load WRL files

2015-07-27 Thread John Richardson
Which toolbox contains the MATLAB 3D renderer? The Simulink toolbox?

John

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
Behalf Of Felix Goldberg
Sent: Wednesday, July 22, 2015 7:28 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] [osgPlugins] Cannot load WRL files

Hi,

I am trying to render models using the MATLAB 3D Model Renderer which wraps
OpenSceneGraph. It works well for .osg files but gives me error on every
other kind of of file, in particular .wrl which I need to be able to work
with textures.

I initially thought  that a plugin was missing but I am able to view the
.wrl files using the osgviewer.exe - so maybe that is not the problem.

Seeking enlightenment

Thank you!

Cheers,
Felix

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[osg-users] OSG BOF is 4 weeks away

2015-07-14 Thread John Richardson
Hello,

 

OSG BOF at SIGGRAPH 2015 is 6 weeks away.

 

Feel free to loudly announce your massive and clever and amazing
presentation..

 

 

John

 

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Re: [osg-users] OSG BOF at SIGGRAPH 2015 is 6 weeks away

2015-07-14 Thread John Richardson
Just curious...What VR and is UNITY stuff related to simulation?

John

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
Behalf Of David Glenn
Sent: Wednesday, July 08, 2015 5:37 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG BOF at SIGGRAPH 2015 is 6 weeks away

Greetings!

I was hoping to work on osgEarth this year, but most of my efforts has been
diverted due to the demands of my handlers.  
Mostly VR and Unity related stuff!
But I will be at SIGGRAPH this year!

D Glenn


David Glenn
---
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www.dglenn.com

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[osg-users] OSG BOF at SIGGRAPH 2015 is 6 weeks away

2015-06-24 Thread John Richardson
Hello,

 

OSG BOF at SIGGRAPH 2015 is 6 weeks away.

 

Feel free to loudly announce your massive and clever and amazing
presentation..

 

John

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Re: [osg-users] The OSG SIGGRAPH BOF train is leaving the station

2015-03-30 Thread John Richardson
The A/V audio component is a karaoke boombox

So, just let me know how many ounces it takes to get you to sing after the
BOF...:-)

John

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
Behalf Of Robert Osfield
Sent: Saturday, March 28, 2015 3:01 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] The OSG SIGGRAPH BOF train is leaving the station

Hi John,

Thanks for organizing the Siggraph once again.

On 27 March 2015 at 20:20, John Richardson richa...@spawar.navy.mil wrote:

 However, his spirit will be there...:-)


No one had mentioned to me there would be a Single Malt Whisky to sample
:-)

If I'm in the US around the time of Siggraph then I'll try to make to
Siggraph.  Making the trip for just Siggraph would be a rather expensive
round trip to make from Scotland though.  Costs are similar to taking my
whole family on holiday for a week, I'm not sure they'd appreciate me
ditching them and going on my own geeky holiday while they all stay at home!

Cheers,
Robert

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Re: [osg-users] The OSG SIGGRAPH BOF train is leaving the station

2015-03-27 Thread John Richardson
However, his spirit will be there...:-)

Shining brightly.

John

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf 
Of webmaster
Sent: Tuesday, March 24, 2015 7:24 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] The OSG SIGGRAPH BOF train is leaving the station

hi John,
  I think robert will not come to SIGGRAPH this year!
  Regards
  zhuwan
   03,24,2015 

在2015-3-24 5:18:30,John Richardson richa...@spawar.navy.mil 写道: 
-原始邮件-
发件人: John Richardson richa...@spawar.navy.mil
发送时间: 2015-3-24 5:18:30
收件人: osg-users@lists.openscenegraph.org
主题: [osg-users] The OSG SIGGRAPH BOF train is leaving the station



AND WILL ARRIVE AT SIGGRAPH…

 

Birds of a Feather Session Title: OpenScenegraph BOF

Date: Wednesday August 12

Location: Los Angeles Convention Center

Time: 10:00 - 11:00 am

 

Note: and yes, I still am on the hook for pictures of past BOF’s and materials….

EXCUSE

   INSERT EXCUSE HERE

/EXCUSE

 

EXCUSE, the only XML tag you will ever need.

 

Last note:

TRIP OVER YOURSELF RUSHING TO MAKE OSG BOF PRESENTATIONS

/ TRIP OVER YOURSELF RUSHING TO MAKE OSG BOF PRESENTATIONS 

 

TRIP OVER YOURSELF RUSHING TO MAKE OSG BOF PRESENTATIONS. Not the only 
necessary and sufficient XML tag, but occasionally useful as a supplemental and 
vicarious standards based enumeration…

 

John

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[osg-users] The OSG SIGGRAPH BOF train is leaving the station

2015-03-23 Thread John Richardson
AND WILL ARRIVE AT SIGGRAPH.

 

Birds of a Feather Session Title: OpenScenegraph BOF

Date: Wednesday August 12

Location: Los Angeles Convention Center

Time: 10:00 - 11:00 am

 

Note: and yes, I still am on the hook for pictures of past BOF's and
materials..

EXCUSE

   INSERT EXCUSE HERE

/EXCUSE

 

EXCUSE, the only XML tag you will ever need.

 

Last note:

TRIP OVER YOURSELF RUSHING TO MAKE OSG BOF PRESENTATIONS

/ TRIP OVER YOURSELF RUSHING TO MAKE OSG BOF PRESENTATIONS 

 

TRIP OVER YOURSELF RUSHING TO MAKE OSG BOF PRESENTATIONS. Not the only
necessary and sufficient XML tag, but occasionally useful as a supplemental
and vicarious standards based enumeration.

 

John

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[osg-users] SummerSim'15 Deadline Extended (Summersim '15 Computer Graphics for Simulation Paper track Call for papers)

2015-03-04 Thread John Richardson
Hello,

 

Note the inclusion of your favorite open source system in the list of topics…J

 

Deadline Extended again……

 

Summersim’15 final call for papers.

 

DEADLINE EXTENDED to March 20, 2015.

Notification: April 20, 2015

 

=

 

First, the Computer Graphics Paper track at Summersim’15 info 

 

Topics

The theme of the paper track is interoperability between Computer Graphics and 
Simulation. However, general graphics and simulation visualization are also 
primary themes. Topics include but are not restricted to;

- 3D visualization of simulations

- Open Source in simulation visualizations

- Scenegraph's / X3D / Web3D / COLLADA / FBX / GML / OSG / OpenSG

- 3D modeling and animation tools for virtual environments [Blender, Maya,... 
GIS tools / Terrain,...]

- Game engines and simulation

- DEVS and Computer Graphics

- GPGPU's and simulations [CUDA, OpenCL,...]

- General Computer Graphics

- General Simulation Methodology

- Sensors, CG and simulations

- Ocean modeling, atmospheric and weather modelling, visualization

- Business Information Modelling

 

 

 

NEXT – The Summersim’15 info [THERE ARE REALLY GREAT TRACKS…J] AND DETAILS

 

THE SOCIETY FOR MODELING  SIMULATION INTERNATIONAL (SCS)

*

 

Summer Simulation Multiconference 2015: http://scs.org/summersim July 26-29, 
2015 Palmer House Hilton Hotel; Chicago, IL, USA

 

Complexity and the Role of Modeling  Simulation

 

*NEW SCSC TRACKS ADDED! SEE BELOW!

 

Important Dates:

 

Special Sessions Proposals (workshops, tutorials, etc): January 10, 2015  
(SPECTS - February 20, 2015

 

Paper Submission:  March 20, 2015(SPECTS - February 20, 2015)

 

Notification of Acceptance: April 20, 2015(SPECTS - March 31, 2015)

 

Work in Progress: April 20, 2015

 

Camera-ready Papers Due: May 1, 2015

 

=

 

Aims and Scope:

 

The Summer Simulation Conference 2015 (SummerSim’15) is SCS’s premier 
international conference in cooperation with ACM SIGSIM. The conference focuses 
on modeling and simulation, tools, theory, methodologies and applications and 
provides a forum for the latest RD results in academia and industry. This 
year’s focus is on hybrid, discrete and continuous systems, and the role of MS 
in addressing complexity. We encourage you to take this opportunity to 
experience the tutorials, tracks, and workshops that will be available.

 

 

Organizing Committee:

 

 

◦General Chair: Saurabh Mittal, Dunip Technologies, LLC, Colorado, USA 
(smit...@duniptech.com) ◦General Co-Chair: Floriano De Rango, University of 
Exeter, UK (dera...@deis.unical.it) ◦Awards Chair: Andreas Tolk, SimIS Inc., 
Virginia, USA (andreas.t...@simisinc.com) ◦Program Chair: José Luis Risco 
Martín, Universidad Complutense de Madrid, Spain (jlri...@ucm.es) ◦Proceedings 
Chair: Deniz Cetinkaya, University of Turkish Aeronautical Association, Turkey 
(dcetink...@thk.edu.tr) ◦Publicity Chair: Justyna Zander, HumanoidWay, USA 
(justyna.zan...@gmail.com) ◦Sponsorship Chair: Umut Durak, Clausthal University 
of Technology, Germany (umut.du...@dlr.de) ◦Tutorial Chair: Pending 
confirmation ◦PhD Colloquium Chair: Miroslav Velev, Aries Design Automation, 
USA (mve...@gmail.com)

 

 

Steering Committee:

 

◦Abdolreza Abhari, Ryerson University, Canada (aabh...@scs.ryerson.ca) 
◦Francesco Longo, University of Calabria, Italy (f.lo...@unical.it) ◦Pere Vila, 
University of Girona, Spain (pere.v...@udg.edu) ◦Pieter J. Mosterman, 
MathWorks, Inc., USA (pieter.moster...@mathworks.com) ◦Justyna Zander, 
HumanoidWay, USA (justyna.zan...@gmail.com)

 

 

Advisory Committee:

 

◦Tuncer Ören, SITE, University of Ottawa, Canada (oren.tun...@sympatico.ca) 
◦Mohammad Obaidat, Monmouth University, USA (obai...@monmouth.edu) ◦Agostino 
Bruzzone, University of Genoa, Italy (agost...@itim.unige.it) ◦François 
Cellier, ETH Zurich, Switzerland (fcell...@inf.ethz.ch) ◦Bernard P. Zeigler, 
University of Arizona, Tucson, USA (zeig...@ece.arizona.edu) ◦Jerzy Rozenblit, 
University of Arizona, Tucson, USA (j...@ece.arizona.edu)

 

 

 

A selected group of the best papers of SummerSim 2015 will be invited to be 
published in a Special Issue devoted to SummerSim 2015. At the moment, the 
committee is looking for appropriate venues of journal publications. All 
authors are encouraged to submit extended versions of their papers to the 
Special Issue according to the guidelines found on the webpage.

 

 

Authors of accepted papers are expected to attend the conference, present their 
work to their peers, transfer copyright, and pay a conference registration fee 
at the time their camera-ready paper is submitted. All papers will be included 
in the conference proceedings and archived in both the SCS digital library and 
the ACM Digital Library, and will be indexed in DBLP and SCOPUS.

 

 

SummerSim'15 Includes the Following Events (please see 

[osg-users] Fifteen (15 = 2 weeks plus 24 hours) days before the OSG BOF at Siggraph

2014-07-29 Thread John Richardson
Massive Greetings and Multiple Salutations,

 

Birds of a Feather Session Title: OpenSceneGraph BOF

 

Date: Wednesday, August 13

 

Location: Vancouver Convention Centre

 

Time: 10:00 am - 11:00 am

 

Be there or be OSG::SQUARE [US slang]

 

Schedule

1)  Robert Osfield's Planned features report.

2)  David Glenn tutorial on Virtual Planet Builder.

3)  Your Name goes Here

 

Note: If I missed any presenter, respond and cc my email.

 

John F. Richardson

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[osg-users] 22 days until OpenScenegraph BOF at SIGGRAPH 2014

2014-07-22 Thread John Richardson
Greetings and Salutations,

 

 

Birds of a Feather Session Title: OpenSceneGraph BOF

Date: Wednesday, August 13

Location: Vancouver Convention Centre

Time: 10:00 am - 11:00 am

 

Be there or be OSG::SQUARE [US slang]

 

I leave one slot for Robert's Planned features report.

 

One slot is possibly filled. David Glen showing his awesomeness.

 

That leaves 2or 3 other show off your stuff slots.. First come first
served.

 

John F. Richardson

 

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[osg-users] 1st Call for Participation - SIGGRAPH 2014 OSG BOF

2014-06-24 Thread John Richardson
Apologies for duplicates.

 

Hello,

 

Feel free to SHOW OFF your OpenScenegraph appyness, guruness, savy,
groovyness, at SIGGRAPH 2014 on Wednesday Aug 13, 2014.

 

First Come First served.

 

John F. Richardson

 

 

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Re: [osg-users] Apple Retina Display Support in 3.2.1 RC3?

2014-06-19 Thread John Richardson
Hello Michael,

Do you have an Xcode project or a tailored makefile?

John F. Richardson

-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
Behalf Of Michael Rice
Sent: Sunday, June 15, 2014 7:04 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Apple Retina Display Support in 3.2.1 RC3?

Hi,

I've built OSG 3.2.1 RC3 and am running on a MacBook Pro with a retina
display. I looked at previous posts and notices, and support for retina
displays was, in theory, part of the 3.2.1 RC2 release. However, I just
looked at my RC3 code, and the code that uses the devicePixelRatio is not
in src/osgQt/GraphicsWindowQt.cpp.

When I run my app on a retina display, I have the expected issue with only
displaying at half resolution, since it doesn't account for 2x pixel ratio.

Can anyone shed any light on this?

... 

Thank you!

Cheers,
Michael

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[osg-users] OpenSceneGraph BOF at SIGGRAPH 2014

2014-05-06 Thread John Richardson
Greetings and Salutations,

 

 

Birds of a Feather Session Title: OpenSceneGraph BOF

Date: Wednesday, August 13

Location: Vancouver Convention Centre

Time: 10:00 am - 11:00 am

 

Be there or be OSG::SQUARE [US slang]

 

I leave one slot for Robert's Planned features report

 

That leaves 3 or 4 other show off your stuff slots.. First come first
served.

 

John F. Richardson

 

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[osg-users] Thanks to the presenters and helpers at the SIGGRAPH BOF

2013-08-07 Thread John Richardson
Greetings and Salutations,

 

I would like to personally thank Jefferson Amstutz and Robert Osfield for
presenting at the BOF. Jeff works for SURVICE Engineering Company and they
had 2 posters at SIGGRAPH [#51 and 102].

 

I would also like to personally thank David Glenn for heroic feats of
Google+ Hangout support and for holding the karaoke microphone over the
laptop speaker during Robert's video presentation.

 

Jeff's presentation was excellent. The hangout presentation will become
famous in OSG history.. J

 

Will send some BOF photos to be posted.

 

John



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[osg-users] Two weeks until the SIGGRAPH OSG BOF

2013-07-10 Thread John Richardson
Hello,

 

Two weeks until the SIGGRAPH OSG BOF.

 

Robert will be presenting via Google Hangouts [video chat].

 

There are still all physical slots available.

 

Note: If people wish to present remotely, since we will have Google hangouts
at the BOF, let me know.

 

Also, if there are some OSG people attending, the BOF has had a panel
scheduled every year, so that is a participation possibility.

 

John F. Richardson



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Re: [osg-users] Three Weeks until the Openscenegraph BOF at Siggraph

2013-07-03 Thread John Richardson
David,

I'll be testing this weekend. Maybe we can arrange a test.

Will coordinate offline if you are interested.

John F. Richardson

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Glenn
Sent: Wednesday, July 03, 2013 8:37 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Three Weeks until the Openscenegraph BOF at Siggraph

Greetings John and Robert!

If I don't get kidnapped at Comic Con I will be there!

I have some experience with Google Hangout so if John needs some help I'm happy 
to volunteer if needed! I've even done some hangouts from my laptop that I 
always carry with me! All I need is internet! 
Note: Haven’t tested it with my iPhone hotspot yet!

... 

Thank you!
D Glenn


David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com

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[osg-users] Three Weeks until the Openscenegraph BOF at Siggraph

2013-07-02 Thread John Richardson
Hello to the guru's of OSG,

 

Only 3 weeks before the BOF. Nobody has requested a slot to present their
work. I try to monitor the list regularly. Did I miss someone and their
email was intercepted by my spam filter?

 


OpenScenegraph
http://s2013.siggraph.org/attendees/birds-feather/events/openscenegraph  


Wednesday, 24 July 10:00 AM - 11:00 AM | Anaheim Convention Center - Room
202 B 

This session discusses the state of the OpenScenegraph open-source project.
OSG is a premiere system for Scenegraph and simulation visualization. Hear
the latest from the OSG community at SIGGRAPH 2013.

I will be there with a projector and a suite of connectors just waiting to
connect to your demo's or latest OSG project. I also bring chocolate.

 

Please note that for planning purposes it does help to have titles and
affiliations for my into slides.

 

John F. Richardson



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[osg-users] Thirty days till OSG BOF at SIGGRAPH 2013

2013-06-24 Thread John Richardson
De-lurking,

 

Thirty days till OSG BOF at SIGGRAPH 2013.

 

Re-lurking.

 

John F. Richardson

 



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[osg-users] 57 days till Siggraph 2013 [60 days till Openscenegraph BOF] and release of osgDisneyland

2013-05-24 Thread John Richardson
57 days - So says the Siggraph website

 

60 days - says the advanced program for BOF's. Good inexpensive hotels are
still available.

 

Option 1 for release of osgDisneyland

1)  Print the tee shirt

2)  Announce osgDisneyland

3)  Deliver in 2014

Note: This is similar to the Jello Equation paper accepted at a previous
SIGGRAPH and actually published in the paper proceedings.

 

OR [BETTER OPTION]

 

Option 2 for release of osgDisneyland

1)  Create Graphics for ride

2)  Make it spin or whatever

3)  Show it off at the BOF

Note: Feel free to include a mesh of your face on the front of the ride. J

 

PLAN B

1)  Just have oodles [American slang for many] of OSG researchers give
really amazingly fantastic cool lectures on how absolutely totally massively
useful OSG is at the BOF

2)  Three 20 minute slots or four 15 minute slots or five 12 minute
slots or combinations of the preceding

 

Historical Note: PLAN B usually materializes 10 to 20 days before SIGGRAPH
when people finally get their travel plans solidified. However,
osgDisneyland would require upfront planning. I can coordinate the logistics
but people might want to chime in early on off  list to me.

 

John F. Richardson



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Re: [osg-users] OSGDisneyland

2013-04-12 Thread John Richardson
Robert and the list,

 

Was on travel,

 

YES… YES….

 

Let the Joy and the demonstration of awesomeness that is OSG begin.

 

More soon… J [Walt was a Garden Railroad fan à the train at Disneyland… J] =
OSGchoochoo [choochoo = American slang for train]

 

John F. Richardson

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Friday, April 05, 2013 8:31 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSGDisneyland

 

Hi John,

If I read you correctly, you've booked the OSG BOF session for this year's
Siggraph.  If so then may I thank you :-)



We'll have to come up with some fun Dinsey related demos :-)

Robert.

 

On 5 April 2013 00:43, John Richardson richa...@spawar.navy.mil wrote:

Problem: OSGDisneyland library does not exist.

 

This is causing a BIG problem since we cannot show off the new OSG
Disneyland capabilities at the 

 

OSG SIGGRAPH BOF in JULY 2013

 

Birds of a Feather Session Title: Openscenegraph BOF

Date: Wednesday, July 24, 2013

Location: Anaheim Convention Center   

Time: 10:00 – 11:00 AM

Room Name: Room will be provided six weeks prior to conference. 

Room Setup:  Theater

 

Note: Just checking to see if people read such posts…. J

 

Next Note: Will delurk next week with some more details and call for
participation. Anaheim Convention Center  is across the street from
Disneyland….!

 

John F. Richardson


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[osg-users] OSGDisneyland

2013-04-04 Thread John Richardson
Problem: OSGDisneyland library does not exist.

 

This is causing a BIG problem since we cannot show off the new OSG
Disneyland capabilities at the 

 

OSG SIGGRAPH BOF in JULY 2013

 

Birds of a Feather Session Title: Openscenegraph BOF

Date: Wednesday, July 24, 2013

Location: Anaheim Convention Center   

Time: 10:00 - 11:00 AM

Room Name: Room will be provided six weeks prior to conference. 

Room Setup:  Theater

 

Note: Just checking to see if people read such posts.. J

 

Next Note: Will delurk next week with some more details and call for
participation. Anaheim Convention Center  is across the street from
Disneyland..!

 

John F. Richardson



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[osg-users] Computer Graphics for Simulation Paper Track at the Summer Computer Simulation Conference 2013

2013-01-17 Thread John Richardson
First Call for papers [paper deadline 15 Feb 2013]

Summer Computer Simulation Conference 2013 (SCSC'13)

Computer Graphics for Simulation Paper Track

7-10 July 2013 at The Fairmont Royal York, Toronto, ON, Canada

 

This track is a part of SCSC'13 which is co-located with 2 other conferences
that are part of SummerSim'13. SummerSim'13 will be held 7-10 July 2013 at
The Fairmont Royal York, Toronto, ON, Canada. SummerSim'13 is sponsored by
the Society for Computer Simulation International (SCS).

The 3 conferences that make up SummerSim'13 are:

-SCSC'13

-Grand Challenges in Modeling and Simulation 2013(GCMS'13)

- 2013 International Symposium on Performance Evaluation of Computer and
Telecommunication Systems (SPECTS 2013)

This paper call focuses on the Computer Graphics for Simulation Paper Track.
For details on the conference, the submission site, program committee and
other very worthy paper tracks in SCSC '13 visit h
http://www.scs.org/summersim ttp://www.scs.org/summersim.

SCSC'13 invites author's to submit high quality original research for peer
review and presentation at SCSC'13 on the track topic of Computer Graphics
for Simulation.

Topics

The theme of the paper track is interoperability between Computer Graphics
and Simulation. However, general graphics and simulation visualization are
also primary themes. Topics include but are not restricted to;

- 3D visualization of simulations

- Open Source in simulation visualizations

- Scenegraph's / X3D / Web3D / COLLADA / FBX / GML / OSG / OpenSG

- 3D modeling and animation tools for virtual environments [Blender,
Maya,... GIS tools / Terrain,...]

- Game engines and simulation

- DEVS and Computer Graphics

- GPGPU's and simulations [CUDA, OpenCL,...]

- General Computer Graphics

- General Simulation Methodology

- Sensors, CG and simulations

- Ocean modeling, atmospheric and weather modelling, visualization

- Business Information Modelling

All papers will be fully refereed for accuracy, technical content, and
relevance. Papers should be NO longer than 8 single-spaced double-column
pages. Accepted papers presented at the conference will appear in CD
proceedings

=+ 

Important Dates 

 

Special Sessions Proposals (Workshops, tutorials, etc.) : 15 Feb 2013 

Paper Submission: 15 Feb 2013 

Special Sessions Notification: 15 March 2013 

Paper Notification: 29 March 2013 

Camera ready: 15 May 2013 

=+

 



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[osg-users] Siggraph 2012 OSG BOF Summary

2012-08-15 Thread John Richardson
Greetings and Salutations to the OSG community,

 

The SIGGRAPH 2012 OSG BOF was a resounding success.

 

Why

 

Because

1)  The presenters were excellent [thanks Luis, Alejandro, Eric, Art and
Robert]

They showed up [even for the pre BOF planning meeting on Monday], put up
with my jokes, were professional and most likely could all sing [see
below]...:) 

2)  The presentations were excellent [thanks Luis, Alejandro, Eric, Art
and Robert]

The quality of the research / applications presented was excellent. Luis
had a presentation in other BOF's. VICOMTECH [Luis / Tassilo and colleagues]
is a Spanish research consortium and will host next year's Web3D symposium.
Art, I believe had a paper accepted at SIGGRAPH which is very prestigious.
Some of Luis's colleagues had some posters at SIGGRAPH. Eric had some great
comments on OSG and video walls. Alejandro had an excellent presentation on
plate tectonics research at the National University of Mexico.

Luis's presentation also complemented a presentation by ESRI in the CG for
Simulation BOF. The crowd seemed enthused with Robert's DICOM and shadow and
scripting future for OSG.

 

An extremely impressive showing by the group of presenters. I really hit the
jackpot on presenters this year. [and previous years of course].

 

3)  The room was the same room that the SIGGRAPH educator's program used
on Monday Aug 6. Thus it had an industrial grade screen, projector and
professional sound system. It also had water bottles with the Los Angeles
Convention Center logo on the bottles for all the presenters.

I brought along a projector and Karaoke machine [powered microphone] and was
planning on singing while I presented Robert's slides. However, since the
A/V setup for the educator's was very loud and professional, I just spoke
Robert's slides using the supplied sound system. Hopefully, in a not quite
monotonic voice but with true feeling.

 

The goddess of OSG sound must have been protecting the BOF room.

 

4)  There was probably 50 people in the room. Maybe more.

5)  There were a few wish list features fantastically enunciated by
the crowd. I'll dig it up and send to Robert.

6)  The community. No matter where the BOF is held, the room always has
a good crowd. Pay attention to Art's presentation on the need for more forum
moderators and volunteers.

7)  I got a walking teapot from Pixar after the BOF.

 

There was no BOF scheduled after the OSG BOF. So, the presenters and true
believers had a bit of extra post BOF time to pontificate, mull, conduct
deep thoughts,.. I thought deep thoughts about singing but realized that I
left the Karaoke CD's at home. Bummer.

 

I'll send the presentations to Robert soon. All the presenters really wanted
their presentations posted and read by the community. So, have fun.

 

I have a few pictures that I will send to Robert to be posted.

 

Note: In a few weeks I may post some questions related to next year's BOF
for the community to consider [time, day,...]

 

John F. Richardson



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Re: [osg-users] Final Siggraph 2012 BOF agenda

2012-08-14 Thread John Richardson
Hello,

The presentations will be on the OSG web site in a few days.

A synopsis will follow.

John F. Richardson

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ron Mayer
Sent: Thursday, August 09, 2012 12:49 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Final Siggraph 2012 BOF agenda

Is there a video or a written summary of the meeting?

Cheers,
Ron

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[osg-users] OpenScenegraph Siggraph 2012 BOF second Call for Presentations

2012-07-06 Thread John Richardson
Greetings and Salutations,

The OpenScenegraph Siggraph 2012 BOF will be held in the Los Angeles 
Convention Center on 8 August 2012 at 10AM.

This is the second Call for Presentations [32 days until the BOF]

Highlight your work.
Show off your institution.
Hawk your consulting skills.

As long as it is OSG related. Step up now and be virtual.

Notes: Robert will get a default 10-15 minute slot to give a state of OSG 
report or whatever he wants to give and presented by whoever he designates. 
That leaves 3 15 minutes slots [more if we get enough presenters but no slot  
10 minutes]. First come first allocated. More time if less presenters.

John F. Richardson


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Re: [osg-users] [Off Topic] General OpenGL / DirectX/3D troubleshooting strategy for virtual machines

2012-06-28 Thread John Richardson
Martin / Torben,

Thanks. I'll pass the advice on.

John F. Richardson

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: Thursday, June 28, 2012 1:08 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [Off Topic] General OpenGL / DirectX/3D
troubleshooting strategy for virtual machines

Hi,

you could also use Xen as Virt technology. There you can pass through
hardware devices and also graphics adapter for exclusive usage in a VM. But
If you want to virtualize Windows you need a VT/Pacifica enabled CPU,
because Xen is a paravirt solution.

Cheers,
Torben

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[osg-users] [Off Topic] General OpenGL / DirectX/3D troubleshooting strategy for virtual machines

2012-06-27 Thread John Richardson
Hello,

 

Apologies for the general off topic question but this is the only Linux 3-D
list I lurk on.

 

Configuration is a Windows XP box with 3 virtual Machines [1 Windows XP VM,
2 Linux VM's]. Google Earth works on the VM using OpenGL but I need it to
work using DirectX/3D. DirectX is installed but the VM reports that it
cannot be found. VMware Vsphere is most likely the VM generator. The goal is
for the VM to get access to the graphics card on the bare metal.

 

Any thoughts? Troubleshooting strategies?

 

John F. Richardson

 



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[osg-users] 8 Weeks till the Openscenegraph BOF at SIGGRAPH

2012-06-08 Thread John Richardson
Hello,

Delurking.

8 August 2012. 10AM - 11AM.

Commence making those videos and slides. Be the first geek in your
neighborhood to reserve a slot:)

John F. Richardson


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Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-04-12 Thread John Richardson
Hello,

 

FYI: Openscengraph 3.0 and Openscengraph 3.0 Cookbook are available to
people with Safari Books Online subscriptions.

 

Some phrases from the SBO abstracts of the books [captured with the -verbose
command]

high-performance virtual reality applications  {OH MY, HIGH
PERFORMANCE ---great - fantastically correct}

create stunning graphics  {stunning ---
totally correct}

 

And just to see if anyone is reading to the end of the post..

 

OSG guru's should be thinking about any presentations they want included in
the OSG BOF at SIGGRAPH 2012 in LA.

 

John F. Richardson



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Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-04-12 Thread John Richardson
 

Hello,

 

Just 2 more tidbits from Safari Books Online.

 

Rui's and Xuelei's book is cited in 2 books in SBO.

 

Pro OpenGL ES for IOS and Pro OpenGL ES for Android mantion the IOS OSG
efforts, so whoever did that work, you seem to have been acknowledged.

 

OSG also mentioned in 9 other titles in SBO.

 

And , just to check that you are reading to the end of the email.

A copy of Rui's and Xuelei's book was given away at last year's SIGGRAPH OSG
BOF [WOW - lots of acronyms]

 

John F. Richardson



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Re: [osg-users] 3D models used in OSG ?

2011-10-27 Thread John Richardson
Hello,

The real question is how do you import models from commercial and open source 
packages into OSG and support for animations,

Others can chime in technically on this...

Yes, it does take artistic talent. However, your email is from Université 
Laval. So you have a perfect solution. Collaborate with the art department.

However, I will give a synopsis of my process. I am not an artist.

0) The first step is buying the Wang Rui book on OSG.
1) Acquire Blender.
2) Acquire one or more commercial systems with large numbers of example models 
with an acceptable reuse license.
Note: If your university has various numbers of 3-D modeling and animation 
systems take their various and sundry examples and export to VRML or COLLADA. 
Then examine their other export formats [File -- Export or whatever menu item 
does the trick]. The best of the proprietary formats are 3DS, LWO, OBJ. Now, 
when I say best or talk about VRML / X3D / COLLADA, I am talking about the file 
interoperability problem. These comments are just my philosophical workaround.

So, now you have a lot of scene components. Either arrange them in your modeler 
of choice [originally before export with an artist] or import the exported 
examples and arrange them [you don't need an artist since I can do this]. I 
suggest that you give them useful names and if possible, give them useful names 
at the nodes that you may be interested in accessing via OSG for your 
simulations. There is no more advice I can give at this point on naming. The 
Web3D people tried with the H-Anim standard and other profiles to X3D [See the 
Poser character animation system if the university has one]. The problem domain 
is huge and nobody seem to be able to make train loads of money on the solution 
so there is no satisfactory solution.

3) Turn your yourself or your programmer collaborators loose on the OSG coding 
for import and scene manipulation. The coders should know the process for 
compiling/downloading. You already know how to access this list for advice.

Also, note that there are lots of contributors to this list that can code if 
you have funding available [Guay, Hanson, Martz, Cigar, Osfield,insert 
name I left out here,...].

If your goal involves students, then I suggest that you approach the issue from 
a architectural perspective. There are a lot of architectural programs in the 
USD 50-150 range that export to VRML and probably 3DS and OBJ/LWO/DXF. These 
can be acquired at almost every Apple Store for the Mac and every Best Buy or 
Fry's or whatever giant Canadian electronics superstore is in your area for the 
PC [and possibly for the Mac] [Punch!;TurboCAD;...]. A nice city block or 
representation of Université Laval would be a starting point. Then just see if 
you can get a traffic or pedestrian simulation completed. This strategy is like 
using the iPhone's Siri [or Google Voice] as opposed to Dragon Naturally 
Speaking. The learning curve is a little bit easier. But DO NOT FORGET BLENDER 
[relatively steep learning curve]. The students need a portfolio.

John F. Richardson

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Maia Randria
Sent: Thursday, October 27, 2011 12:26 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] 3D models used in OSG ?

Hi,

First, I am sorry if my questions seem naive, I am really a newbie in OSG/3D.

My question is about the 3D models used by both of you in OSG: 
- do you create your own 3D models yourselves with OSG ?
- or with other software like Blender, 3DS Max, Maya ?
- or do you buy or export free ones. Creating such 3D models needs artistic 
abilites and a lot of time, that's why my questionning ?

The next question is about the exportation between 3DS max (or Blender, 
whatover 3D modeler) to OSG: when exporting, for example, an animated 3D models 
from these 3D modelers, does OSG preserve these animations/texturing ? Or, all 
are lost and need to be redefined with OSG ?

Thank you!

Cheers,
Maia



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Re: [osg-users] An Open Scene Graph solicitation has been posted on FedBizOpps

2011-08-22 Thread John Richardson
Hello,

The Problem [or bug or required enhancement]: A problem in this system has
been observed where parallel, multi-threaded applications do not scale
properly to multiple graphics cards resulting in low frame rates.

I believe that they may want an enhancement. They may also want a bug fix
since they used fix and the above uses the word problem. The statement of
work indicates that NIST tried to get a free fix out of the community but
could not. I assume that one task in their list [creation of a test bed] was
the reason for no free fix, since that test bed costs money.

Example [the following is a task]: .The vendor shall discuss the results
and proposed solution with the OSG community and come to a consensus as to
the best solution implementation.

This tells me that NIST wants some sort of warm fuzzy from the OSG community
but see my comment above on the free fix. This task already has a failure
mode. However, it does consider the issue of interoperability. Will the fix
be a best practices type of fix as judged by the OSG community? Will the fix
impact other OSG code? But also remember. Somebody is being paid and a task
is to get free comments on optimizing and validating the fix.

The real question is can the solicitation process be simplified. Is there a
way for entities to quickly focus funds similar to the way blender does it
[I remember a vague description of the process from Blender BOF's but the
process seems to exist]. See the phrase  Wow, so this. The key word is
Wow.

My comment on simplification is that NIST is very supportive of the OSG
community and wants the vendor to add the fix or enhancement back into the
OSG ecosystem. This is the perfect method to accelerate feature wish lists.
However, it is targeted for a specific host OS / GPU combination and is NOT
a general enhancement. Of course, the problem may not exist on Red Hat or
Fedora or Ubuntu [or insert Linux variant here] or Windows or Macintosh.
Can NIST prove that it does not exist on those platforms!

Some interesting notes: NIST anticipates that the fix will require 6
months including the required reports. That means 2 boring progress reports
in addition to the real documentation on the fix. Also, there is the
preparation time for the quotation. Simplification may be impossible since
NIST has to prove that it did not violate any laws [there are lots]. This is
a main reason for this post. Can anyone figure out how to simplify and still
satisfy rules and performance metrics?

Lastly, I believe that this is a positive opportunity and lots can be
learned. So, I suppose that NIST should be thanked. Also, apologies for the
bandwidth usage.

John F. Richardson

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport
Sent: Monday, August 22, 2011 4:57 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] An Open Scene Graph solicitation has been posted on
FedBizOpps

Wow, so this is how a government dept submits a bug report :)

Should be nice to hunt this one down, I was just wondering over the 
weekend what happened to it.

References here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/62225
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/63954

rgds
jp

On 19/08/2011 20:31, Judith E Terrill wrote:
 For your information, a solicitation to develop a fix for Open Scene
 Graph has been posted on FedBizOpps that may be of interest to you. You
 may view the solicitation and instructions for responding at:


https://www.fbo.gov/index?s=opportunitymode=formid=5b646272c11b0c2fb01ce61
f954a4555tab=coretabmode=list=


 Please note that offerors must be registered in CCR
 (https://www.bpn.gov/ccr/default.aspx) in order to be considered for
award.
 If you have any questions, please contact Divya Soni at
 divya.s...@nist.gov.
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Re: [osg-users] SIGGRAPH 2011 OpenSceneGraph BOF

2011-08-18 Thread John Richardson
Hello Jean-Sébastien and David and Robert,

Thanks for presenting [Robert via Jean-Sébastien]. Yes, it was a standing
room only crowd.

Also thanks to Jean-Sébastien for talking at the Computer Graphics for
Simulation BOF that afternoon. There was a possibility that the webinar
[COMSOL multiphysics] I had arranged would experience technical difficulties
and lead to silent conversion of oxygen to carbon monoxide. However, the
webinar proceeded [Jean-Sébastien was able to decipher my speaker connection
drawing to correct acoustic connections].

Maybe a podcast next year..:)

The COMSOL multiphysics talk focused on hard core simulation on a small
scale [example: a room or small machine,...].

Jean-Sébastien's talk was a repeat [extended since he had more time] of the
Vortex simulation SDK and Robot simulations plus examples he talked about in
the OSG BOF. In the OSG BOF he focused more on OSG, OpenGL and compiling and
less on Vortex. This was simulation on a larger scale [a mine, vehicle
dynamics,...] than the standard COMSOL spatial domain. Just look over his
presentation on the wiki and imagine him talking more on the simulation part
of the talk in the OSG BOF. Vortex - check it out

I gave a short Simulation year in review talk that summarized some trends
in research from several simulation conferences. However, I would not have
been able to speak for an hour so thanks again Jean-Sébastien.

Macintosh Binaries from Alpha Pixel
The execute bit has to be set manually. Not a horrible issue. The package
also in some cases is a 7zip package so the Mac user has to have Stuffit
Deluxe or WinZip to extract. Perhaps a command line will extract. 7zip is
not on the Mac. Probably needs a tutorial on running the executables from
the terminal command line. We [Jean-Sébastien, David, me] could not figure
out the syntax for the command [path's to be set,,etc.].

John F. Richardson

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: Friday, August 12, 2011 7:49 AM
To: OpenSceneGraph Users
Subject: [osg-users] SIGGRAPH 2011 OpenSceneGraph BOF

SNIP - to save bandwidth...




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