be doing wrong?
...
Thank you!
Cheers,
Karl Wurzel
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17939#17939
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org
OK, I solved the problem myself.
If I call traverse(node, nv) in the NodeCallback, the animated objects are
shown again, even if the NodeCallback is registered at the root node.
...
Cheers,
Karl
--
Read this topic online here:
Hi,
Is it possible in OSG to make changes to the scene graph from a thread other
than the rendering thread? What kind of thread-safety does OSG provide on its
own and which OSG functions that run in the rendering thread will have to be
protected with additional mutexes?
I already tried
robertosfield wrote:
The best way to tackle this type of work is locally buffer data that
you need to update and then sync this on each new frame during the
update phase. The osgterrain example has an example of preparing data
in background thread and then assigning this to the scene graph
4 matches
Mail list logo