Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread Kim Cheung
Sep 2009 09:45:13 +0200 From: u.hertl...@sandbox.de To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] OSG CPU Utilization Hi Kim, On 17/09/09 7:08 AM, Kim Cheung wrote: Hello all, I've been seeing a problem with high CPU utilization when using OSG. In my tests, I run

Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread Kim Cheung
Hi all, I really appreciate all of the feedback. Chris: Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and the problem is always reproducible. It seems the spinlock is occurring somewhere in the OpenThreads::StartPrivateAction::StartThread thread, if that helps at all.

Re: [osg-users] OSG CPU Utilization

2009-09-18 Thread Kim Cheung
CPU Utilization Hi Kim, Kim Cheung wrote: Hi all, I really appreciate all of the feedback. Chris: Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and the problem is always reproducible. Does it happen with all threading modes for OSG? jp

Re: [osg-users] OSG CPU Utilization

2009-09-20 Thread Kim Cheung
To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] OSG CPU Utilization Hi Kim, Kim Cheung wrote: Hi all, I really appreciate all of the feedback. Chris: Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and the problem is always reproducible

Re: [osg-users] OSG CPU Utilization

2009-09-20 Thread Kim Cheung
Hi J-S, Thanks. I've just sent them an email now. Regards, Kim. Date: Sun, 20 Sep 2009 19:51:33 -0400 From: jean-sebastien.g...@cm-labs.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] OSG CPU Utilization Hi Kim, What does everyone suggest the way for me to make

Re: [osg-users] Away on a trip

2009-10-11 Thread Kim Cheung
Hi Robert, You mention that the problem is hanging somewhere in the new texture object management code; I have seen osgcatch hang on exit before your new object management code was added. This leads me to believe that either the two issues are separate, or they are both related to the same

Re: [osg-users] OSG CPU Utilization

2009-10-14 Thread Kim Cheung
Hi all, I've just received some comments from the NVIDIA driver team. If we didn't CPU spin in the driver and instead use the OS-provided waitforvblank function, when you drive OpenGL from two threads, you get an awful stutter performance because one thread is inside the OS blocking the other