Hello,
I posted this earlier but it may have gotten lost in the shuffle...
I'm interested in adding a moving map display to a simulation.
(Something like an instructor operator station.) I understand GDAL can
import CADRG data but I haven't found an easy way to use that data to
create a moving m
Hello All,
I might be missing something obvious here...
Is there any easy way to use gdal's ability to import CADRG map data to
create a basic moving map window in an osg application?
Thanks much - best regards to the osg user community!
-Joe
___
o
This might be helpful under the general topic of loop structures for deleting
elements from STL containers while avoiding invalidating iterators...
http://blog.codedread.com/archives/2007/11/30/c-stl-safely-removing-items-from-a-container
Happy New Year!
-Joe
F
gt; osg libraries. I have submitted code that decorates a CameraNode with a
> border, but that was OSG 1.2.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Sullivan,
> Joseph (CDR)
> Sent: Monday, September 17, 2007 4:03 PM
&
Greetings,
Over the last couple years we've worked on a few OSG/Delta3D projects that have
included a rendered instrument panel. We have a pretty decent solution that
currently hangs out as a Delta3D utility (dtUtil). Since it's mostly OSG code
we're wondering if it wouldn't make more sense to
and Smeenk
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Sullivan, Joseph (CDR)
> Sent: donderdag 23 augustus 2007 0:39
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Tutorials
>
> Hey All,
> Congrats and b
Hey All,
Congrats and big thanks to those that have been adding documentation!
I've been largely away from OSG for a while, but the work looks mighty
impressive.
I think Robert's question about different users is the key. The
examples are absolutely fantastic and work great for some, not so great
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