That's awesome!  Many thanks,
-Joe

________________________________

From: [EMAIL PROTECTED] on behalf of Smeenk, R.J.M. (Roland)
Sent: Fri 8/24/2007 12:59 PM
To: [email protected]
Subject: Re: [osg-users] Tutorials




I just copied all NPS tutorials into the Wiki.
There's a number of things that still need editing:
-Conversion to OSG2.0
-Addition of source zip files
-Addition of screenshots
-Addition of links to related stuff (Api reference, examples and User
guides)

Robert, I read in the Wiki that it is possible to automatically add
syntax coloring if GNU Enscript or SilverCity (preferred) are installed.
I would like to see this installed?
Furthermore CamelCasing in the Trac Wiki has bitten me more than it
helped me, because I had to disable all Wiki linking on StateSets,
MatrixTransforms etc. Could this be turned off?

Kind regards,

Roland Smeenk



> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Sullivan, Joseph (CDR)
> Sent: donderdag 23 augustus 2007 0:39
> To: [email protected]
> Subject: Re: [osg-users] Tutorials
>
> Hey All,
> Congrats and big thanks to those that have been adding documentation!
> I've been largely away from OSG for a while, but the work
> looks mighty impressive.
> I think Robert's question about different users is the key. 
> The examples are absolutely fantastic and work great for
> some, not so great for others.  Tutorials seem to be a
> helpful bridge.  (The original goal of the NPS tutorial set
> was to get students w/out engineering background comfortable
> enough to dive into the examples.) Soo...
> What does it take to move the tutorials currently on the NPS
> web site over to the osg wiki site?
> Is there anybody that can spare some resources to help the effort?
> Thanks,
> Joe S.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:osg-users-
> > [EMAIL PROTECTED] On Behalf Of Robert Osfield
> > Sent: Wednesday, August 22, 2007 11:55 AM
> > To: [email protected]
> > Subject: Re: [osg-users] Tutorials
> >
> > On 8/22/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
> > > On Wed, 2007-08-22 at 19:16 +0100, Robert Osfield wrote:
> > > > Are the examples of no use to any one??? Shall I just do a
> > > >
> > > >   svn rm  examples
> > > >
> > > > ?
> > >
> > > No, they very much are. :) It's just that those of us that DO use
> the
> > > examples don't post here saying so...
> >
> > Its O.K. I'm not serious about to remove them, just frustrating my
> > frustration at big chunks of work that is dedicated to helping new
> > users being ignored.
> >
> > > As far as example usefulness is concerned, "no news is good news."
> > > Honestly, in contrast to the entire discussion at hand, I _rarely_
> use
> > > documentation. I always just look at the code. Documentation in a
> formal
> > > sense makes me want to take a nap...
> >
> > In other projects I do occasionally look for documentation,
> but rarely
> > does it help me more than a succinct code example.  If you are
> > experienced programmer than its the code that tells you everything.
> >
> > It would be interesting to do a profile of different users
> to see what
> > types of assistance to get their programs written they find most
> > effective.  When I say assistance I mean documentation,
> mailing list
> > archives, examples, code comments, code itself, class
> naming, method
> > naming.
> >
> > I do wonder if too many developers these days are expecting
> to put in
> > too little real effort for the amount of results they are wanting.
> > Programming is hard.  Real-time graphics is a BIG topic.  To master
> > them you have lavish lots of time.
> >
> > When I first started programming as a kid there was just
> practically
> > nothing available relative to today, I didn't know any better, I
> > enjoyed in a perverse way learning by myself how to code Z80
> > assembler.  Yes it took weeks just to get a few coloured sprites
> > animating across the screen, but I didn't go ranting at anyone for
> > lack of guidance and docs, I just enjoyed figuring it out
> and getting
> > the final result.  Fast forward to today and the with 10
> lines of code
> > in the OSG you can create and load a terabyte sized 3D world and
> > interact with it at a solid 60Hz.  But yet some people seem
> to expect
> > more much more.
> >
> > Robert.
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
negraph.or
> g
> _______________________________________________
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>

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