[osg-users] OpenGL 3.2 released

2009-08-04 Thread hanne...@gmx.at
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261641 Latest desktop GPU functionality now fully accessible through cross-platform open 3D standard; Close alignment with OpenCL for parallel compute, OpenGL ES for mobile graphics and new WebGL standard for 3D on the We

Re: [osg-users] osg firefox plugin alpha

2008-12-08 Thread hanne...@gmx.at
Jean-Sébastien Guay wrote: Hi Andreas, You find the plugin and a demo here: http://raumgeometrie.de/testplugin/gallery.html You should mention that people who tried installing the previous version should uninstall it in "Tools - Add-ons", restart Firefox, and then install the new version.

Re: [osg-users] LOD: discrete or continuous?

2008-12-12 Thread hanne...@gmx.at
Robert Osfield wrote: Hi Yong, On Fri, Dec 12, 2008 at 2:53 PM, Yong Wang wrote: Does OSG support continuous Level of Detail? Or support only discrete LOD? The core OSG only includes discete LOD, but it's possible to extend the OSG to provide CLOD. The VirtualTerrainProject has a number of

[osg-users] website down

2008-12-31 Thread hanne...@gmx.at
http://uptime.netcraft.com/up/graph?site=www.openscenegraph.org Site name or availability problem for www.openscenegraph.org We could not get any results for your selected site. There can be a several reasons for this: * The host name you have selected is not valid, perhaps it was mistyped.

Re: [osg-users] Geometry kernels?

2009-01-09 Thread hanne...@gmx.at
to mary http://www.opencascade.org/ with osg is a GREAT idea! if someone want to try a cad program based on opencascade try http://www.salome-platform.org SALOME-MECA-2008.1-GPL Salome-Meca-2008 contains the newly integrated software suite combining Salome v.3.2.9 Pre-Post processor & Code-As

Re: [osg-users] [osgPhysics] Project osgPhysics started!

2009-01-14 Thread hanne...@gmx.at
Sukender wrote: Hi David, Thanks for the info. And yes, you're right about implementing features in PAL. About the integration of audio and physics, we aim at giving users an easier access to features often coupled with scene graphs. Doesn't it make sense for you? Or maybe we're not talking abo

Re: [osg-users] About game source!

2009-02-09 Thread hanne...@gmx.at
YangXiao wrote: Hi Everyone: Is someone know about a opensource game code(about navy) developed use osg? Thanks YangXiao. The Combat Simulator Project http://csp.sourceforge.net 1st person view, in development Global Conflict Blue http://www.gcblue.com/ strategy, 1st version is using osg

[osg-users] A dynamic bounding volume hierarchy for generalized, collision detection

2009-03-05 Thread hanne...@gmx.at
hi list! http://graphics.cs.lth.se/research/papers/dbvh2005/dbvh_cg06.pdf A dynamic bounding volume hierarchy for generalized, collision detection Thomas Larssona,Ã, Tomas Akenine-Mollerb ? a

[osg-users] OpenCL: democracy for GPU computing?

2009-03-19 Thread hanne...@gmx.at
http://www.behardware.com/articles/744-1/opencl-democracy-for-gpu-computing.html thoughts? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread hanne...@gmx.at
Paul Martz wrote: A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352 pages. :-) but i gave some people something to read. ;) german speaking forum http://www.forum-3dcenter.org/vbulletin/showthread.php?p=7189462#post7189462 if the full quote is not ok for you i will

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-24 Thread hanne...@gmx.at
sg-users-boun...@lists.openscenegraph.org] On Behalf Of hanne...@gmx.at Sent: Tuesday, March 24, 2009 1:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Paul Martz wrote: A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352 pages. :-) but i gave some people some

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread hanne...@gmx.at
J.P. Delport wrote: Hi, Robert Osfield wrote: Hi Hannes, On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at <mailto:hanne...@gmx.at> mailto:hanne...@gmx.at>> wrote: opengl is 2 years behind direct3d and direct3d is better. and now there is d3d10 and d3d11 will even b

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread hanne...@gmx.at
Robert Osfield wrote: Hi Hannes, On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at wrote: opengl is 2 years behind direct3d and direct3d is better. and now there is d3d10 and d3d11 will even be better and d3d9 already had instancing and opengl is now only a copy of d3d10 and more robust

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-27 Thread hanne...@gmx.at
Robert Osfield wrote: Hi Hannes, On Wed, Mar 25, 2009 at 10:30 AM, hanne...@gmx.at wrote: you just brought to me the insight why the game developers use d3d. because they do not care if it runs in some years, they make the money now. they see how much does the development of the game cost

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-28 Thread hanne...@gmx.at
hi robert, Robert Osfield wrote: http://www.solidsmack.com/solidworks-opengl-direct3d-gpu-comparison-cad/2008-09-01/ Highlights of Autodesk Inventor OpenGL to DirectX Evolution from “Norbert” - Autodesk Inventor Graphics Team Interesting link to the solidworks blog about OpenGL-Direct3D, i

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-29 Thread hanne...@gmx.at
Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hanne...@gmx.at wrote: http://store.steampowered.com/hwsurvey Steam Hardware Survey 24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp 27,60% dx9 sm 2b & 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below Self selec