http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261641
Latest desktop GPU functionality now fully accessible through
cross-platform open 3D standard; Close alignment with OpenCL for
parallel compute, OpenGL ES for mobile graphics and new WebGL
standard for 3D on the We
Jean-Sébastien Guay wrote:
Hi Andreas,
You find the plugin and a demo here:
http://raumgeometrie.de/testplugin/gallery.html
You should mention that people who tried installing the previous version
should uninstall it in "Tools - Add-ons", restart Firefox, and then
install the new version.
Robert Osfield wrote:
Hi Yong,
On Fri, Dec 12, 2008 at 2:53 PM, Yong Wang wrote:
Does OSG support continuous Level of Detail? Or support only discrete LOD?
The core OSG only includes discete LOD, but it's possible to extend
the OSG to provide CLOD. The VirtualTerrainProject has a number of
http://uptime.netcraft.com/up/graph?site=www.openscenegraph.org
Site name or availability problem for www.openscenegraph.org
We could not get any results for your selected site. There can be a several
reasons for this:
* The host name you have selected is not valid, perhaps it was mistyped.
to mary http://www.opencascade.org/ with osg is a GREAT idea!
if someone want to try a cad program based on opencascade try
http://www.salome-platform.org
SALOME-MECA-2008.1-GPL Salome-Meca-2008 contains the newly integrated software
suite combining Salome v.3.2.9 Pre-Post processor & Code-As
Sukender wrote:
Hi David,
Thanks for the info. And yes, you're right about implementing
features in PAL.
About the integration of audio and physics, we aim at giving users an
easier access to features often coupled with scene graphs. Doesn't it
make sense for you? Or maybe we're not talking abo
YangXiao wrote:
Hi Everyone:
Is someone know about a opensource game code(about navy) developed use osg?
Thanks
YangXiao.
The Combat Simulator Project
http://csp.sourceforge.net
1st person view, in development
Global Conflict Blue
http://www.gcblue.com/
strategy, 1st version is using osg
hi list!
http://graphics.cs.lth.se/research/papers/dbvh2005/dbvh_cg06.pdf
A dynamic bounding volume hierarchy for generalized, collision detection
Thomas Larssona,Ã, Tomas Akenine-Mollerb
?
a
http://www.behardware.com/articles/744-1/opencl-democracy-for-gpu-computing.html
thoughts?
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Paul Martz wrote:
A little less reading than in the past... 3.0 spec was 510 pages, 3.1 is 352
pages. :-)
but i gave some people something to read. ;)
german speaking forum
http://www.forum-3dcenter.org/vbulletin/showthread.php?p=7189462#post7189462
if the full quote is not ok for you i will
sg-users-boun...@lists.openscenegraph.org] On Behalf Of
hanne...@gmx.at
Sent: Tuesday, March 24, 2009 1:33 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Paul Martz wrote:
A little less reading than in the past... 3.0 spec was 510 pages, 3.1
is 352 pages. :-)
but i gave some people some
J.P. Delport wrote:
Hi,
Robert Osfield wrote:
Hi Hannes,
On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at
<mailto:hanne...@gmx.at> mailto:hanne...@gmx.at>>
wrote:
opengl is 2 years behind direct3d and direct3d is better. and now
there is d3d10 and d3d11 will even b
Robert Osfield wrote:
Hi Hannes,
On Tue, Mar 24, 2009 at 11:33 PM, hanne...@gmx.at wrote:
opengl is 2 years behind direct3d and direct3d is better. and now there is
d3d10 and d3d11 will even be better and d3d9 already had instancing and
opengl is now only a copy of d3d10 and more robust
Robert Osfield wrote:
Hi Hannes,
On Wed, Mar 25, 2009 at 10:30 AM, hanne...@gmx.at
wrote:
you just brought to me the insight why the game developers use d3d.
because they do not care if it runs in some years, they make the
money now. they see how much does the development of the game cost
hi robert,
Robert Osfield wrote:
http://www.solidsmack.com/solidworks-opengl-direct3d-gpu-comparison-cad/2008-09-01/
Highlights of Autodesk Inventor OpenGL to DirectX Evolution from
“Norbert” - Autodesk Inventor Graphics Team
Interesting link to the solidworks blog about OpenGL-Direct3D, i
Jan Ciger wrote:
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Hash: SHA1
hanne...@gmx.at wrote:
http://store.steampowered.com/hwsurvey Steam Hardware Survey
24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp
27,60% dx9 sm 2b & 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below
Self selec
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