hello,
My osg version is 2.4,and i use VS2005 in windowsXP. When i run the osgMFC
example in debug mode,i found that there are memory leak when the window is
closed,the message in the VS2005 is below:
Detected memory leaks!
Dumping objects -
{3078} normal block at 0x02054A28, 32 bytes
hi everyone,
Recently,i have some troubles with drawing complex polygon.These polygons
contains
Convex polygon ,concave polygon.Sometimes the polygon contains holes in it. I
only know how to draw them using Opengl,there two methods:
1 using glEdgeFlag()
2 using gluTessCallBack
Hi,
Recently,i have a problem about dragging in Osg. I want to drag one surface
of a box and make the box modified. During i am dragging,i modify the box
constantly.Here what i do.
1. I define a class as this: class ModifyClass : public
osgGA::GUIEventHandler
2. In this function
hi,
I am sorry to ask about this topic again,:). I have asked the same question
before. That's about osgMFC example. Somebody in this email List have help me
with it. And that's perfect.
There is a known issue/BUG with MFC, were MFC makes a call to
_CrtDumpMemoryLeaks() in the destructor
hi everyone,
I have just found several problems about osgCollada Plugin.I don't know how
to deal with them.
I use osg 2.8.2 and i have compiled successfully the dae plugin with
collada-dom1.4. Yes ,the plugin works and i can use it to write some dae files.
Unfortunately,the dae files i
Hi Roland,
Thank you for your reply,I have look into code in osg SVN.I found there is
no update with the collada plugin writer.
Anyone can help me with this ploblem?
在2010-03-02?16:13:41,Roland?Smeenk?roland.sme...@tno.nl?写道:
Hi?LiYang,
hello everyone,
Recently,i had a problem with Osg 2.8. I have write a very simple program
to test a bug with osg 2.8 static libs and VS2008.The test program is below:
#include osgViewer/CompositeViewer
#include osgViewer/GraphicsWindow
#include osg/ref_ptr
hello everyone,
Recently,i had a problem with Osg 2.8 static lib in VS2008. My test example
is osgstaticviewer.When the program exit,there is a crash.
The stack trace is below:
MyTest.exe!OpenThreads::Mutex::lock() + 0xa 字节 C++
MyTest.exe!osg::StateSet::removeParent() + 0x1f 字节
Hi,
I just want to know how to use Opengl Depth_Bound_Test in Osg.I have read
through all the examples in Osg,but i can't find anything which can help me.
Any help in this matter would be great! (If my explanation has not been clear,
I would be happy to re-post)
Thanks in advance.
Sincerely,
the EXT_depth_bounds_test. It
wouldn't be difficult to implement as a custom osg::StateAttribute.
Have a look at how other extensions are implemented in the OSG, such
as src/osg/TextEnvCombine.cpp.
Robert.
2011/3/4 heishuijing_2000 heishuijing_2...@126.com:
Hi,
I just want to know how to use Opengl
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