Hi, I just want to know how to use Opengl Depth_Bound_Test in Osg.I have read through all the examples in Osg,but i can't find anything which can help me.
Any help in this matter would be great! (If my explanation has not been clear, I would be happy to re-post) Thanks in advance. Sincerely, Lee
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

