correct place to aske this sort of question or is there a different
mailing list or thread I should use to get help with getting this designed.
Thank you in advance
Shannon Peterson
speter...@idealaero.com
The information contained in this email and any attachments is intended only
for the personal
us working with the shader code.
The part I am having issues with is adding an arrow image or geometry polygon
of an arrow to the map at the position I need it at to run the shader effect on.
Is this the correct place to aske this sort of question or is there a different
mailing list or threa
ry polygon
of an arrow to the map at the position I need it at to run the shader effect on.
Is this the correct place to aske this sort of question or is there a different
mailing list or thread I should use to get help with getting this designed.
Thank you in advance
Shannon Peterson
spete
will be successful when we don't know what success even looks like.
If you give is some detailed info we can probably recommend something specific.
On Wed, Sep 18, 2019 at 3:41 PM
speter...@idealaero.com<mailto:speter...@idealaero.com>
mailto:speter...@idealaero.com>> wrote:
Hi
ful solution than trying
to guess what you want based upon your description of how you tried to solve it.
On Thu, Sep 19, 2019 at 7:36 AM
speter...@idealaero.com<mailto:speter...@idealaero.com>
mailto:speter...@idealaero.com>> wrote:
Hi Chris,
Well just trying to get something sim
it.
On Thu, Sep 19, 2019 at 7:36 AM
speter...@idealaero.com<mailto:speter...@idealaero.com>
mailto:speter...@idealaero.com>> wrote:
Hi Chris,
Well just trying to get something simple to work first so let’s just continue
with what I was attempting with that code I posted before.
There
So, I theorize that you are loading a 2d vector field as a data layer, that
represents the 2D wind velocity vector at every data grid point covering the
area, and then you use some kind of shader to display that as a colorfield and
displays the moving flow lines? And then you update the 2d vecto
I took a step back and trying to figure this out using OGRFeature and
osgEarth::Symbology::Geometry, I have no problem drawing shapes like I want and
filling them in with color using the osgEarth::Symbology::Stlye etc. But for
the life of me can’t figure out how to apply my shader logic to my f
Got shaders to work on geometry’s now just took me getting totally frustrated
and taking a walk it seems ☺
osgEarth::ModelLayerOptions layerOptions("test polygon", geomOptions);
osgEarth::ModelLayer* test = new osgEarth::ModelLayer(layerOptions);
osg::StateSet* tss = test->getOrCreateStateSet();
p you more in a
few days.
On Mon, Sep 23, 2019 at 2:03 PM
speter...@idealaero.com<mailto:speter...@idealaero.com>
mailto:speter...@idealaero.com>> wrote:
Got shaders to work on geometry’s now just took me getting totally frustrated
and taking a walk it seems ☺
osgEarth::ModelLaye
ally slammed with another
osgEarth client this week. If you're patient, I can probably help you more in a
few days.
On Mon, Sep 23, 2019 at 2:03 PM
speter...@idealaero.com<mailto:speter...@idealaero.com>
mailto:speter...@idealaero.com>> wrote:
Got shaders to work on geometr
ng is reading this forum
frequently right now. A question about "best practices" is probably best put to
him. You might want to re-ask this on the osgEarth forum itself.
On Wed, Sep 25, 2019 at 12:10 PM
speter...@idealaero.com<mailto:speter...@idealaero.com>
mailto:speter...@idealaer
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