Re: [osg-users] [build] convert inventor 2.1 file to inventor 2.0 file

2009-05-25 Thread Abhinav Dubey
Hi, is there no one to help me out!!! :' ... Thank you! Cheers, Abhinav -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12891#12891 ___ osg-users mailing list osg-users@lists.openscene

[osg-users] [build] convert inventor 2.1 file to inventor 2.0 file

2009-05-24 Thread Abhinav Dubey
Hi, i need to convert inventor 2.1 file to inventor 2.0 file. how can i do it? how and where to use ivdowngrade..please can anybody give the stepwise process ... Thank you! Cheers, Abhinav -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=128

[osg-users] [build] iv file not being read

2009-05-14 Thread Abhinav Dubey
Hi, i am trying to read an iv file but its not being read. the code i am using is : *** SoInput sceneInput; if ( !sceneInput.openFile( "plugins\\graphs\\myInventor.iv" ) ) { QMessageBox::information(mInventorGrid[3], "Error",

[osg-users] [build] error: add_dependencies Adding dependency to non-existent target

2009-04-27 Thread Abhinav Dubey
Hi, i am trying o add dependency but when i do that it gives add_dependencies Adding dependency to non-existent target:pluginTest I am using: add_dependencies(pluginTest N3DApp) plz help!! :? ... Thank you. -- Read this topic online here: http://forum.openscenegrap

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-24 Thread Abhinav Dubey
SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY $ENV{N3DBINARY_PATH}/N3DApp/Derived/bin/plugins) SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY $ENV{N3DBINARY_PATH}/N3DApp/Derived/bin/plugins) SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-24 Thread Abhinav Dubey
, in particular line 263 > > Luigi > > Abhinav Dubey ha scritto: > > > Skylark wrote: > > > > > > > Hello Abhinav, > > > > > > > > > > > > > > > > but i want to directly get these files in bin instead of c

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-23 Thread Abhinav Dubey
Skylark wrote: > Hello Abhinav, > > > > but i want to directly get these files in bin instead of copying them. can > > yoyu uggest the code for it!! > > > > You don't need to change anything in CMake to get binaries in bin, just > set CMAKE_INSTALL_PREFIX = (your OSG directory) and build the

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-23 Thread Abhinav Dubey
Skylark wrote: > Hello Abhinav, > > > > but i want to directly get these files in bin instead of copying them. can > > yoyu uggest the code for it!! > > > > You don't need to change anything in CMake to get binaries in bin, just > set CMAKE_INSTALL_PREFIX = (your OSG directory) and build the

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-23 Thread Abhinav Dubey
will dis put the .exe file directly in bin folder without creating a copy in debug folder?? because what i actually want is when i debug my project the .exe file gets created in bin folder and run from there!! -- Read this topic online here: http://forum.openscenegraph.org/viewt

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-23 Thread Abhinav Dubey
i know that way it can be done..but i am using Qt+VS+Cmake and need to do this cia CMakeLists.txt. right now what i am doing is that i copy these file from the repective folders as a post build even. the code i am using is: if(WIN32) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD

[osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-23 Thread Abhinav Dubey
Hi, i am building my project in VS2005. right now the .exe file and .pdb file go in debug folder but i want the to go in the bin folder instead and run from there. plz suggest the CMakeList.txt code for it ... Thank you. -- Read this topic online here: http://forum.openscenegra