Hi,
Thank you for the reply. I actually found another solution that was a better
solution than turning off shaders by the stateset. Originally, I just wanted
to turn off shaders for a stateset so that the objects in that stateset would
not cast a shadow. I though that this would work
Hi,
I having a similar problem with stateset. I have a program where all the
geometry has a shader attached at the point of loading. There is one object in
this entire database of objects that have shaders attached to it somewhere and
is causing this object to cast a shadow based on a
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