Re: [osg-users] Enable, Disable Multible Shaders

2016-01-05 Thread Brian Perry
Hi, Thank you for the reply. I actually found another solution that was a better solution than turning off shaders by the stateset. Originally, I just wanted to turn off shaders for a stateset so that the objects in that stateset would not cast a shadow. I though that this would work

Re: [osg-users] Enable, Disable Multible Shaders

2015-12-30 Thread Brian Perry
Hi, I having a similar problem with stateset. I have a program where all the geometry has a shader attached at the point of loading. There is one object in this entire database of objects that have shaders attached to it somewhere and is causing this object to cast a shadow based on a