[osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0

2015-09-24 Thread Davis, Timothy S CTR comnavairsyscom
Robert

I'd agree that I'm dealing with a driver bug.  I'm just not sure what the bug 
is.  I think we are working in a underspecified area of OpenGL when dealing 
with mipmap levels smaller than the compression block size.  However, I know 
that my driver generates 2x2 and 1x1 mipmaps for hardware generated compressed 
textures and this would suggest that it should happily work with these levels.

I don't agree that it is unrelated to the OSX driver issue.  Certainly the 
drivers are different and the symptoms may be different.  But they both appear 
to touch the same question; what happens with mipmaps smaller than the block 
size.  I don't have access to an OSX machine however, so I cannot investigate 
this claim further.

I have not tried different driver/hardware/OS combinations.  I'd agree that 
this would be useful, but I'm somewhat limited in how far I can go with this.

I'd agree that a change to the core OSG is not warranted at this time.  The 
models that cause the problem are not distributable.  I may continue to try and 
create a model that has the issue as time permits. 

Scott




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[osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0

2015-09-24 Thread Davis, Timothy S CTR comnavairsyscom


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[osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0

2015-09-24 Thread Davis, Timothy S CTR comnavairsyscom
Sorry.  It keeps trying to encrypt the message.

Robert

While continuing to build a model that results in the problem, I discovered 
something I didn't see before.  The IVE model had an incorrect number of mipmap 
levels (it had 8) for a 32x32 texture.  It makes sense that glTexStorage2D 
would generate INVALID_OPERATION in this case.  Rebuilding the model from a 
source with uncompressed textures and recompressing the textures worked.  The 
original model was converted with a much older version of OSG, pre OSG 3 for 
sure.

So I was barking up the wrong tree:)

That addresses my specific issue without needing a change to OSG 3.4.0.  
However, I still think it is worth trying for the OSX case.


Trajce

In osg/Texture.cpp, function applyTexImage2D(), find the line:

useTexStorage &= sizedInternalFormat != 0;

add the following after the line:

if ( useTexStorage && compressed_image && numMipmapLevels > 2 )
{
numMipmapLevels -= 2;
}

This is clearly not production quality as it assumes block size is 4 and 
complete mipmaps to 1x1.  It should be enough to check the approach.  You may 
have to set GL_TEXTURE_MAX_LEVEL if the driver thinks the texture is 
incomplete, but I didn't have that issue.

Scott
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Re: [osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0.

2015-09-23 Thread Davis, Timothy S CTR comnavairsyscom


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[osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0.

2015-09-23 Thread Davis, Timothy S CTR comnavairsyscom
Robert

Sorry for the bad posting of my last message.  I'll repeat here and update with 
new information.

The code in question was added sometime during OSG 3.3.x development.  It was 
not in OSG 3.2.1.  I just recently jumped from 3.2.1 to 3.4.0 for my 
application which is when I ran into the problem.  It worked fine with OSG 
3.2.1.  In particular, it appears to be the added support for texture storage 
objects and not specifically "compressed texture support".  I noted the call 
that gave the error was glCompressTexSubImage2D.  However I should point out 
that I determined this using gDEBugger.  My version doesn't seem to understand 
the texture storage extension.  So the error may have been generated by the 
earlier call to setup the texture storage.  I checked into this and indeed an 
INVALID_OPERATION was generated by the call to glTexStorage2D. 

In addition, on my machine the problem doesn't affect all compressed textures 
with mipmaps.  The model that first caused the problem had several such 
textures, but only a small 32x32 texture resulted in a problem.  I have no idea 
why this would be the case.  However I remember others reporting issues with 
loading DDS textures and working around it by commenting out the following line 
in ReaderWriterDDS:
If ( mipmap_offset.size()>0) osgImage->setMipmapLevels(mipmap_offsets);
Commenting that line out would appear to disable mipmaps for compressed 
textures and avoid the problems I've indicated.  This older problem was 
reported only on OSX, but may be related.  This type of changed made to the IVE 
loader would also have fixed my problem at the expense of disabling mipmaps.

Looking at a different model, the one problem texture was 128x128.  So there 
appears to be nothing special about the size.  I did see that the rendering 
result for the models that have the problem is different between using the 
fixed-function pipeline and a shader.  With the FFP, the rendering appears 
correct, though the INVALID_OPERATION error is generated.  With a shader, the 
textures rendered black.

I looked at making a simple model that would reproduce the problem.  However, 
I've failed to create such a model.  It just always works with no render 
problems or OpenGL errors.

For my application, I've worked around the problem by reducing the number of 
mipmap levels to avoid using levels smaller than the compression block size.  
So I consider the problem fixed for me.  However, I feel this is information 
that you and the rest of the community can use.


Scott



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[osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0

2015-09-22 Thread Davis, Timothy S CTR comnavairsyscom
I had an issue with OSG 3.4.0 when using a compressed 32x32 texture causing an 
INVALID_OPERATION in Texture::applyTexImage2D_load when calling 
glCompressTexSubImage2D.  This is called only when the texture storage object 
is used.  This resulted in the texture rendering as black.  Note that the 
texture was loaded from a IVE file created with an earlier version of OSG.

After some investigation, I suspected that a possible cause was that the 
texture included mipmaps down to 2x2 and 1x1 in size.  The S3TC compression 
being used has a block size of 4 so cannot be used for these small mipmap 
levels.  Modifying numMipmapLevels by subtracting 2 if the image is compressed 
and using texture storage corrected the problem.  However this is likely not 
the best solution.

My limited knowledge of OpenGL and this error suggests that this may be highly 
dependent on the OpenGL implementation.  I had several other compressed 
textures larger than 32x32 with mipmaps down to 2x2 and 1x1 that worked fine 
without this change.  The OpenGL documentation (see 
EXT_texture_compression_s3tc among others) however states that if the width or 
height are not multiples of 4 then the result is an INVALID_OPERATION. This can 
go unnoticed when not using a texture storage object.  But with the texture 
storage object, the error was generated when loading the full texture (i.e. 
level 0).

If my understanding is correct, others may have had similar issues with 
compressed textures with mipmaps. They have worked around the issue by 
disabling mipmaps for compressed textures in ReaderWriterDDS for example. If 
the above holds true, then it may point to the underlying problem.

Windows 7 64-bit, nVidia Driver 352.86, OSG 3.4.0

Scott



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