I had an issue with OSG 3.4.0 when using a compressed 32x32 texture causing an 
INVALID_OPERATION in Texture::applyTexImage2D_load when calling 
glCompressTexSubImage2D.  This is called only when the texture storage object 
is used.  This resulted in the texture rendering as black.  Note that the 
texture was loaded from a IVE file created with an earlier version of OSG.

After some investigation, I suspected that a possible cause was that the 
texture included mipmaps down to 2x2 and 1x1 in size.  The S3TC compression 
being used has a block size of 4 so cannot be used for these small mipmap 
levels.  Modifying numMipmapLevels by subtracting 2 if the image is compressed 
and using texture storage corrected the problem.  However this is likely not 
the best solution.

My limited knowledge of OpenGL and this error suggests that this may be highly 
dependent on the OpenGL implementation.  I had several other compressed 
textures larger than 32x32 with mipmaps down to 2x2 and 1x1 that worked fine 
without this change.  The OpenGL documentation (see 
EXT_texture_compression_s3tc among others) however states that if the width or 
height are not multiples of 4 then the result is an INVALID_OPERATION. This can 
go unnoticed when not using a texture storage object.  But with the texture 
storage object, the error was generated when loading the full texture (i.e. 
level 0).

If my understanding is correct, others may have had similar issues with 
compressed textures with mipmaps. They have worked around the issue by 
disabling mipmaps for compressed textures in ReaderWriterDDS for example. If 
the above holds true, then it may point to the underlying problem.

Windows 7 64-bit, nVidia Driver 352.86, OSG 3.4.0

Scott

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