Hi,
guys thanks for your quick answers! I checked in the header and indeed the
speed is considered to be m/sec, it works fine for me I just want to make a
connection between wind and sea state.
Cheers,
Dimitrios
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Hi,
I was wondering if there is a connection of wind speed parameter of the ocean
surface to real world wind speed. Is it representing m/sec or Km/h or it has
some connection with ocean sea state?
Thank you!
Dimitrios
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Hi,
you can certainly redistribute the boat model. Please be my guest!!!
Thanks
Dimitrios
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Hi,
you 're right now I understand why I had some crashes from time to time
Thanks!
Cheers,
Dimitrios
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Hi,
here's the code for normal interpolation I promised
osg::Vec3f OceanTile::normBiLinearInterp(float x, float y ) const{
float dx = x / _spacing;
float dy = y / _spacing;
unsigned int ix = dx;
unsigned int iy = dy;
dx -= ix;
dy -= iy;
osg::Vec3f s00 =
Hi all,
the code that Jean Claude posted works like a sweet.
I also wrote a function similar to biLinearInterp to interpolate the normals of
4 vertices.
I renamed the function getHeightAt(x,y) to getSurfaceDataAt(x,y) that return an
osg::Vec4f now. The x,y,z represent the interpolated normal
Hi,
I saw the Update function and understood that you're absolutely right!
I saw more accurate results also!
Yesterday I changed the function to retrieve the normal too. Now with the
normal I can make the models not only to move up and down but rotate also when
a wave passes.
I will try to use
Hi Kim,
yesterday I realized that my object goes up and down from the water
because:
a) it is smaller than the distance of two vertices of the grid
b) the vertice displacement that takes place to simulate the wave
on larger objects it works fine!
I used the linear interpolation
Hi,
it seems to work fine but I am still testing. For big models of height 2.0 and
more works fine, for smaller height models there are frames that goes above
water, just a little though and also on some other frames just below the
surface, especially on high wind speeds. This behavior might
Hi,
I checked the _oldFrame and you are absolutely right.
Thanks!
Dimitrios
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Hi Kim Bale,
your hints are valuable. As I've seen so far I need to know the
height on a specific point on sea surface.
I wrote a function in FFTOceanSurface passing the x,y of a point. That function
finds the corresponding ocean tile and retrives the closest vertice using the
Hi,
is it possible to gain the information of a specific point (providing the x,y)
on the ocean surface? Because I am using osgOcean on a project and I need to
do some collision detection stuff.
Thank you!
Cheers,
Dimitrios
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