Re: [osg-users] osg::Camera::FRAME_BUFFER_OBJECT, on-screen windows not reflecting rendered image

2008-06-20 Thread Goldman, Jon
; To: OpenSceneGraph Users > Subject: Re: [osg-users] osg::Camera::FRAME_BUFFER_OBJECT, on-screen > windows not reflecting rendered image > > Goldman, Jon wrote: > > (note: for some reason my email reader did not receive your latest > message from this thread, and the

Re: [osg-users] osg::Camera::FRAME_BUFFER_OBJECT, on-screen windows not reflecting rendered image

2008-06-17 Thread Goldman, Jon
rivers and if possible OSs, as if this is driver problem they it's best to know early on so you can then know what to do about workarounds. Robert. On Mon, Jun 16, 2008 at 3:31 PM, Goldman, Jon wrote: > Hi Robert, > > In our application we open several windows, on the order of

Re: [osg-users] osg::Camera::FRAME_BUFFER_OBJECT, on-screen windows not reflecting rendered image

2008-06-16 Thread Goldman, Jon
sg::Camera::FRAME_BUFFER_OBJECT, on-screen windows not reflecting rendered image Hi Jon, I can't work out exactly what you are trying to achieve with your render "offscreen". So could you please from a high level explain what effect you are trying to achieve. Robert. On Fri, Jun 13, 2008

[osg-users] osg::Camera::FRAME_BUFFER_OBJECT, on-screen windows not reflecting rendered image

2008-06-12 Thread Goldman, Jon
Hi, I am somewhat new to OpenSceneGraph. For my project we need to render "offscreen" -- so that overlapping windows do not corrupt the rendered image. We are using osg::Camera::FRAME_BUFFER_OBJECT render implementation, and getting the core behaviour we want, which is to say that we can extrac