I tried disabling the unified backbuffer in the NVIDIA control panel, but it didn't seem to have any effect.
-Jon. > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Jason Daly > Sent: Tuesday, June 17, 2008 11:48 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] osg::Camera::FRAME_BUFFER_OBJECT, on-screen > windows not reflecting rendered image > > Goldman, Jon wrote: > > (note: for some reason my email reader did not receive your latest > message from this thread, and therfore to quote I had to paste from > http://lists.openscenegraph.org/pipermail/osg-users- > openscenegraph.org/2008-June/012825.html) > > > > > > Robert, to answer your questions-- > > > > -- Yes, all the windows are on screen at the same time; > > > > -- They are rendering the same scene graph, but each window has a > different camera view into the scene; > > > > -- Due to the architecture of the overall larger application that our > OSG codes are linked with, we can not use one onscreen window. > > > > I did test our OSG-based codes with osg::Camera::FRAME_BUFFER_OBJECT, on > another Windows XP box that has a NVIDIA Quadro FX 3000, and saw the same > results. Unfortunately our application is also running C#, and a Windows > COM server at the same time, so we can not test on Linux or UNIX. > > > > This is just a thought, but since you're using a Quadro, what happens if > you disable the unified backbuffer in the NVIDIA control panel? > > --"J" > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

