Hi,
I want to render a ploygon to texture,I won't change this polygon unless the
polygon data changes. what can I do to render the texture only once, instead of
rendering every frame?
Cheers
GuiYe___
osg-users mailing list
Hi,
I'm using osgShadow::ParallelSplitShadowMap Shadow Technique,but I can not find
function to set shadow color ?
Could you tell me what should i do ?
Cheers___
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osg-users@lists.openscenegraph.org
Hi,
Who can tell me how to make a earth with terrain(DEM) and Satellite-Image
using VPB as Google Earth?
Sorry for my poor English.
Thank you !
Good Luck!
Cheers
GuiYe___
osg-users mailing list
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give me more information?The dem.tif is some of ASTER 30m Data.How I
should do ?
Thank you !
Cheers,
GuiYe
At 2011-05-17 14:21:40,Torben Dannhauer tor...@dannhauer.info wrote:
Hi GuiYe,
do you want a smooth elevation transition from area with DEM to area without
DEM?
Then you have
Thank you!
How about strm 90m DEM? Do you make terrain in earth as I do?
Cheers,
GuiYe
At 2011-05-17 17:35:48,Torben Dannhauer tor...@dannhauer.info wrote:
Hi,
You use ASTER data? Am I right that ASTER is public available? I played 2
years ago with the ASTER data as it was initially
Hello!
Who can tell me how to compile the plugins of gecko!I download
xulrunner-1.9.en-US.win32.sdk.zip,but it can't compile right:
llembeddedbrowser.cpp
f:\web\llmozlib2\llembeddedbrowser.cpp(227) : error C2039: 'Create' : is not a
member of 'nsIAppShell'
Hello,everyone!
In following tutorial,I see how to implement a mechanism for reading osg
resources -- such as images, osg and ive files, fonts, etc. -- from a virtual
file system.
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/VFS
I finish the code according to that
Hello,robert!
Can you provide some examples about how to use the library of osgTerrain
except osgTerrain! The library is so complex that I don't know how to use it to
render terrain data! Can you provide some documents about the library! On the
other hand , I hope that the example of
Yes ,I konw it .But when I do this,it's wrong.Can you tell me why?
class PHandler : public osgGA::GUIEventHandler {
public:
PHandler() {}
bool handle(const osgGA::GUIEventAdapter ea,osgGA::GUIActionAdapter aa)
{
osgViewer::Viewer* viewer = dynamic_castosgViewer::Viewer*(aa);
These are all my code.Can you help me rewrite the code??I want to remove the
particle effects when the particle effects disappear.But now it does't work
fine.
Thank you!Good Lucky!
#include osgViewer/Viewer
#include osgViewer/ViewerEventHandlers
#include osg/DeleteHandler
#include
Hello.
I tested the example of osgparticleeffects yesterday.I find a problem:When
we create particle effects to the scene and the particle effects
disappeared,the memory don't release.If we add many particle effects,the memory
will increase all the time until the end of the
No,I don't know how to remove the particle effects from the scene.Can you give
me some code to do this?
Thank you~___
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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
rendering.
Robert.
2008/8/29 GuiYe
Hello~~
I want to ask a question about how to write(osgDB::writeImageFile()) a
capture_screen_image that I hope it's size bigger than the window size into
the disk.For example,my window size is 1280*1024,but the size of image is
2560*1024.I use
Hello~~
I want to ask a question about how to write(osgDB::writeImageFile()) a
capture_screen_image that I hope it's size bigger than the window size into the
disk.For example,my window size is 1280*1024,but the size of image is
2560*1024.I use scaleImage(),but it doesn't work.
());
}
viewer.setSceneData(loadedModel.get());
viewer.realize();
//}
return viewer.run();
}
Hi GuiYe,
At present the addSlave doesn't automatically tell the viewer to
realize windows, reset up threading and rendering support, which is
why you code isn't working.
What you need to do in you event handling
Hello,I want to add a new window in real time.But the below code doesn't
work.Who can tell me why??I face it many days but...
Waiting for your good news~~
//
//
#include osgDB/ReadFile
#include osgUtil/Optimizer
#include osgViewer/Viewer
#include osgGA/MatrixManipulator
#include
());
}
viewer.setSceneData(loadedModel.get());
viewer.realize();
//}
return viewer.run();
}
Hi GuiYe,
At present the addSlave doesn't automatically tell the viewer to
realize windows, reset up threading and rendering support, which is
why you code isn't working.
What you need to do in you event handling
Hello.I have some question about the svn of VPB.
vpbinfo is only used for getting the number of processors?And the
vpbextrusion is use for putting two or more terrain models together?
When I use vpbheightfieldmapping,I can't find it's data.I also want to know
what the
Hello ~
I am a new to OSG.Now I'm using OSGDEM,I want to ask to question:
the different between --LOD and --PagedLOD when using osgdem
the different between --compressed and --RGBA-compressed when using osgdem
When the VPB1.0 realse?Thank
Hello ,Robert~
The 3rdParty_Win32binaries_2005_05_10.zip should update.If it does not updat,
many peopel can't compile OSG2.4!And in China,the svn is so slowly!
Thank you!___
osg-users mailing list
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Hello,robert!
Today I download VirtualPlanetBuilder0.9.4's source code.When I compile the
source code in OpenSceneGraph2.2 , there are many errors.Can you tell me what I
can do to solve the problems?
On the other hand, I want to ask how to use the VirtualPlanetBuilder0.9.4,it
Hello,robert!
Today I download VirtualPlanetBuilder0.9.4's source code.When I compile the
source code in OpenSceneGraph2.2 , there are many errors.Can you tell me what I
can do to solve the problems?
On the other hand, I want to ask how to use the VirtualPlanetBuilder0.9.4,it
just
/Support/UserGuides/osgdem. ??
Thank you~
Hi GuiYe,
As mentioned on the front page of the
virtualplanetbuilder.osgforger.org you'll need to use OSG-2.3.x to
compile VPB-0.9.4.
As for docs, the front page has links to all the docs currently
available for VPB.
Robert.
2008/1/22 GuiYe [EMAIL
Hello~~
I once wrote some in OpenSceneGraph1.2.Now I use OpenSceneGraph2.2,I want to
rewrite it.But I can't find some functions to replace some code:
osgProducer::Viewer::SceneHandlerList::iterator sh_it =
viewer.getSceneHandlerList().begin();
osgProducer::OsgSceneHandler* sh
~~~
Hi GuiYei,
The osgViewer doesn't have an OsgSceneHandler and their isn't an equivalent.
Perhaps you could provide a bit of information about what you were
doing with the OsgSceneHandler then we might be able to suggest how to
replace this code.
Robert.
2008/1/16 GuiYe [EMAIL PROTECTED
sh_it =
viewer.getSceneHandlerList().begin();
osgProducer::OsgSceneHandler* sh =sh_it-get();
在2008-01-16,GuiYe [EMAIL PROTECTED] 写道:
Hello,robert!
I want to use the code:
osgProducer::Viewer::SceneHandlerList::iterator sh_it =
viewer.getSceneHandlerList().begin();
osgProducer
Hello,I want to ask two questions:
1. Where I can get the last version of virtualplanetbuilder? I found that
the URL:
svn checkout
http://www.openscenegraph.org/svn/VirtualPlanetBuilder/tags/VirtualPlanetBuilder-0.9.1
VirtualPlanetBuilder
svn checkout
Hello,Rebert!
Thanking for your answering! When can I use the virtualplanetbuilder 0.93 in
windows? I hope that you can give us a detailed document about how to use the
virtualplanetbuilder 0.93 when the virtualplanetbuilder 0,93 is release.Waiting
for your good news!
Hello,
I want to ask a question about a parameter in VirtualPlanetBuilder-0.9.1:
CODE:
arguments.getApplicationUsage()-addCommandLineOption(--layer
layer_num,Specify the layer that the next source Texture will contribute
to..);
Who can tell me the meaning of the
Hello, I want ask the question about a function in
VirtualPlanetBuilder0.91.The function is : void
setGeoTransformFromRange(double xMin, double xMax, double yMin, double yMax)
{
_geoTransform.makeIdentity();
_geoTransform(0,0) =
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