Hello.
 
     I tested the example of osgparticleeffects yesterday.I find a problem:When 
we create particle effects to the scene and the particle effects 
disappeared,the memory don't release.If we add many particle effects,the memory 
will increase all the time until the end of the program.Who can tell me how to 
release the memory when the particle effects disappeared?Is it the bug of 
ParticleSystem???
 
    Thank you!!
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