Hello.
I tested the example of osgparticleeffects yesterday.I find a problem:When
we create particle effects to the scene and the particle effects
disappeared,the memory don't release.If we add many particle effects,the memory
will increase all the time until the end of the program.Who can tell me how to
release the memory when the particle effects disappeared?Is it the bug of
ParticleSystem???
Thank you!!_______________________________________________
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