Re: [osg-users] osgOcean application
Hi,kim ,Jean-Sebastien Guay and others: I tried it as you said ,and disabled the default shader (which is enabled by default in oceanscene). void OceanScene::setUseDefaultSceneShader( bool enable ) { _enableDefaultShader = enable; } I also loaded the cessnafire.osg in osgOcean example,But it had no effect, it didn't completely solve the transparent object rendering. Kim ,you are the developer of osgOcean .I am sure that you will solve it. And ,now,I am studying the source code in order to solve it. Thank you! Cheers, Hou -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16780#16780 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean application
Hi,kim I print screen and get some images.From the three images you maybe know what happen in spaceship flame trail.In fact ,i want to get the reason why the flame trail turns grey or white when i toggle glare and dof(underwater) false at run time. Thank you! Cheers, houxl -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16707#16707 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgOcean application
Hi,kim in osgocean example : ... _oceanScene-enableUnderwaterDOF(false); _oceanScene-enableGlare(false); ... i print screen and get some images. Thank you! Cheers, houxl[/img][/quote] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16706#16706 attachment: (run-time )disable glare and dof(underwater).JPGattachment: (application init) disable glare and dof(underwater).JPGattachment: render correctly no ocean.JPG___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org