Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking
I am very sorry, i tried it again and texture rectangle working, so Thomas you are right. but this bug would be corrected. Thank you! Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32156#32156 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgart 2.0 with osg2.9.8 video blinking
Hi, i compiled osgart 2.0 RC3 with osg2.9.8, when running the video screen was blinking, but before that i used osgart with osg2.8.3 everything all right, does anyone meet the same problem? i use win7 64bit and vs2008 compile 32bit osg. Thank you! Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32134#32134 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking
Thank you! Thomas. osgart default using texture 2D, it seems change osgart to using texture rectangle still blinking, i guess would back to 2.8.3. Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32153#32153 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgcal normal map
Hi, I was trying the osgcal2 plugin, and its doc said support normal mapping, I use 3ds max cal3d export a character with diffuse map and normal map and run osgcalviewer(included in osgcal), it seem only diffuse map working, when I turn on normal map, it become black. anybody get normal map working in osgcal? ... Thank you! Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28857#28857 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSGEXP 0.9.7 Crashing Max
Hi, I have experienced the same problem, I test in 3ds Max2009/WindowsXP/Windows7, it can popup the preview window, but error writing to file when exporting .osg, and no respond when exporting .ive. can anyone help? ... Thank you! Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28762#28762 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] hide shadow map receiver
Hi, i use osgshadow in osgart, the shadow map work fine. the model is standing on a plane, shadow cast to the plane, the plane is attach to the pattern, what i want is to make the plane invisible but the shadow remains, to make it looks like shadow on the top of pattern. i try alpha blending the plane, the result is not good, shadow become transparency too. ... Thank you! Cheers, weihuan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28718#28718 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] hide shadow map receiver
Hi, Skylark thanks a million for your advice. i was using shadow map, shadow volume did not work. one thing i was confuse, if i add an uniform bool varible to the scene node, is it can indicate which fragment(pixel) belong to shadow caster object or receiver object? maybe i just dont know that. ... Thank you! Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28790#28790 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSGEXP 0.9.7 Crashing Max
Hi, i solved it by remove myosgroot\bin\osgPlugins-2.8.3 from the path environment variable, or you can add yourOSGExproot\bin to the path, make sure it is in front of myosgroot\bin\osgPlugins-2.8.3, you can check these 2 folder, they have same name dlls, might be the reason cause conflict. i thought the best way is to compile osgExp by ourselves. Thank you! Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28807#28807 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] hide shadow map receiver
Hi, Skylark thank you for the detailed explanation. i'll try it. ... Thank you! Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28808#28808 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org