Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking

2010-09-29 Thread Huan Wei
I am very sorry, i tried it again and texture rectangle working, so Thomas you 
are right. but this bug would be corrected.

Thank you!

Cheers,
Huan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32156#32156





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] osgart 2.0 with osg2.9.8 video blinking

2010-09-28 Thread Huan Wei
Hi,
i compiled osgart 2.0 RC3 with osg2.9.8, when running the video screen was 
blinking, but before that i used osgart with osg2.8.3 everything all right, 
does anyone meet the same problem? i use win7 64bit and vs2008 compile 32bit 
osg. 

Thank you!

Cheers,
Huan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32134#32134





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking

2010-09-28 Thread Huan Wei
Thank you! Thomas. osgart default using texture 2D, it seems change osgart to 
using texture rectangle still blinking, i guess would back to 2.8.3.

Cheers,
Huan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32153#32153





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] osgcal normal map

2010-06-12 Thread Huan Wei
Hi,

I was trying the osgcal2 plugin, and its doc said support normal mapping, I use 
3ds max cal3d export a character with diffuse map and normal map and run 
osgcalviewer(included in osgcal), it seem only diffuse map working, when I turn 
on normal map, it become black. anybody get normal map working in osgcal?
... 

Thank you!

Cheers,
Huan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28857#28857





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSGEXP 0.9.7 Crashing Max

2010-06-10 Thread Huan Wei
Hi,
I have experienced the same problem, I test in 3ds Max2009/WindowsXP/Windows7, 
it can popup the preview window, but error writing to file when exporting 
.osg, and no respond when exporting .ive.

can anyone help?
... 

Thank you!

Cheers,
Huan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28762#28762





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] hide shadow map receiver

2010-06-10 Thread Huan Wei
Hi,
i use osgshadow in osgart, the shadow map work fine. the model is standing on a 
plane, shadow cast to the plane, the plane is attach to the pattern, what i 
want is to make the plane invisible but the shadow remains, to make it looks 
like shadow on the top of pattern. i try alpha blending the plane, the result 
is not good, shadow become transparency too.
... 

Thank you!

Cheers,
weihuan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28718#28718





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] hide shadow map receiver

2010-06-10 Thread Huan Wei
Hi, Skylark
thanks a million for your advice. i was using shadow map, shadow volume did not 
work. one thing i was confuse, if i add an uniform bool varible to the scene 
node, is it can indicate which fragment(pixel) belong to shadow caster object 
or receiver object? maybe i just dont know that.

... 

Thank you!

Cheers,
Huan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28790#28790





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSGEXP 0.9.7 Crashing Max

2010-06-10 Thread Huan Wei
Hi,

i solved it by remove myosgroot\bin\osgPlugins-2.8.3  from the path  
environment variable, or you can add yourOSGExproot\bin to the path, make 
sure it is in front of myosgroot\bin\osgPlugins-2.8.3, you can check these 2 
folder, they have same name dlls, might be the reason cause conflict.
i thought the best way is to compile osgExp by ourselves. 

Thank you!

Cheers,
Huan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28807#28807





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] hide shadow map receiver

2010-06-10 Thread Huan Wei
Hi, Skylark 

thank you for the detailed explanation. i'll try it.

... 

Thank you!

Cheers,
Huan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28808#28808





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org