Which version of the OSG are you using? Has the bug appeared
when moving between OSG versions or changing your usage model of the OSG?
Robert.
On 20 June 2012 06:28, I-Nixon, Anthony D wrote:
> Hi Everyone:
>
>
>
> I'm seeing behavior in my application whereby an osg Windo
Hi Everyone:
I'm seeing behavior in my application whereby an osg Window will come up, but
won't respond to any events for a few (sometimes 10 or more seconds).
Rendering is happening during this time, but no event processing.
I tracked it down to the following:
1. The event queue is co
Hi Guys:
I've found a problem when upgrading our application to 3.0.1 (from 2.8) whereby
files (fonts, models, etc) fail to load *after* an archive has been loaded. If
no archive has been loaded, everything is fine.
The offending code appears to be this in Registry::read() added at rev 12638:
I have seen a similar problem to this, but only with paged terrain
databases. My problem was that the second view would not load textures
that had already been loaded by the first view.
Calling
view->getDatabasePager()->setUnrefImagedataAfterApplyPolicy(true,
false);
fixed it for me, but I've
Thanks for the pointer Paul. The points you raise do apply to C++ as
well, and it seems the consensus is that it is not possible to implement
the double-checked locking pattern in portable C++ safely.
See Scott Meyer's and Andrei Alexandrescu's paper here
http://www.aristeia.com/Papers/DDJ_Jul_Au
I'll have a crack at it, unless someone else is already doing it. I've got an
environment here that exercises the issue consistently.
Anthony
From: Robert Osfield [mailto:robert.osfi...@gmail.com]
Sent: Tuesday, 17 March 2009 8:22 PM
I've encountered a crash when using CompositeViewer in Multithreaded
mode due to concurrent access to osgDb::Registry::instance().
The usage scenario is having two views (that have an empty scene graph -
since no data has been loaded, osgdb::Registry::instance() hasn't yet
been called).
On the fi
early there must
> be something amiss as to what it might be I can't say.
> You'll need to step through the .txp plugin with a debug to
> see what the difference are between when it's paged by the
> normal viewer vs the osgSim intersection classes.
>
> Robert.
>
Hello everyone:
I'm trying to compute LOS on a scene graph that is not being displayed
(this is for "offline" analysis).
Code looks a bit like this:
osgDB::FilePathList
filePath(osgDB::Registry::instance()->getDataFilePathList());
filePath.push_front(dirContainingTerrain);
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