Hello dear Robert,
I have GTX280, Xeon 3GHz, windows XP sp3. Application uses osgEarth. If we load
KML file with many similar objects we get problem, that I described.
I'd like to try solve the problem using plain OSG, then port solution to
osgEarth. Now in osgEarth scene I have 2890 models and
Hi Tassilo,
Thank you for your time! I've used class optimizer - unfortunately there is no
result. As we can see
https://github.com/xarray/osgRecipes/blob/master/cookbook/chapter8/ch08_01/merge_geom.cpp
- 4 vertices and 9 objects is enough for 30 FPS on my computer. My model
has 36
Hi,
Yes, at the moment I need static objects.
Yes, I’ve tried ALL_OPTIMIZATIONS
I can merge simple geometry. But in other case i have a problem.
I’ll try to load some data later.
Thank you!
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Hi,
I have a model in *.osg file. I need to place it in ~300 different positions in
scene. If we use separate geometry or instancing we get poor performance. There
is topic Merging geometry data in OpenSceneGraph 3 Cookbook. Some samples:
I used Collada dom 2.4. But in OSG WiKi:
As of December 2011, testing indicates that the plugin still does not work
with the COLLADA DOM version 2.3.x, but does work with the 2.2.
With COLLADA DOM version 2.2. it works fine.
--
Read this topic online here:
Hi,
OSG 3.0.1 Release, I didn't make changes to src.
Cmake build a solution.
Compile ReaderWriterDAE.cpp
I got many errors (about 60), first was:
13 ReaderWriterDAE.cpp
13...\src\osgplugins\dae\daeReader.h(161): error C2146: syntax error: missing
';' before identifier getAssetUpAxis
Please,
I used Collada dom 2.4. But in OSG WiKi:
As of December 2011, testing indicates that the plugin still does not work
with the COLLADA DOM version 2.3.x, but does work with the 2.2.
With COLLADA DOM version 2.2. it works fine (almost :D )
In ..\src\osgPlugins\dae\daeWSceneObjects.cpp we
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