Re: [osg-users] Projection matrix and inline or nested cameras

2009-03-17 Thread John Cummings
ish what I want in my smaller test setup. I knew I couldn't be that far off from the right answer. Thank you, I'll let you know how this ends up working. John Cummings Robert Osfield wrote: > Hi John, > > An in scene graph osg::Camera is certainly the route you'd want to &g

[osg-users] Projection matrix and inline or nested cameras

2009-03-17 Thread John Cummings
I didn't see it when I search the mailing list. In essence, I want to be able to do the same type of inline projection I did before. What am I missing? Thank you John Cummings ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osg-submissions] AC3D Texture clamping

2008-11-03 Thread John Cummings
21 October 2008 From: Mathias Fröhlich <[EMAIL PROTECTED]> To: OpenSceneGraph Users , John Cummings <[EMAIL PROTECTED]> Hi, On Tuesday 21 October 2008 03:49, Csaba Halász wrote: > I don't personally have ac3d either, so I asked other people :) > > When texrep is omitted,

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-27 Thread John Cummings
Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping Date: Monday 27 October 2008 From: Robert Osfield <[EMAIL PROTECTED]> To: OpenSceneGraph Users Hi John, On Mon, Oct 27, 2008 at 4:07 PM, John Cummings <[EMAIL PROTECTED]> wrote: > In the process of fin

[osg-users] Random Particle Color, alpha, etc.

2008-10-07 Thread John Cummings
thing or have I found the best options? Is there a reason that osgParticle::Particle has absolutely no virtual methods? John Cummings ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org