Sorry about not seeing this thread earlier. I was going back and reading the osg-user and osg-submission threads about the AC3D clamping issues and saw reference to a thread where I had not replied. That mention caused me to search out this thread.
I think it may be too late to have anything changed, but I'd like to learn something out of this matter. I still consider myself an OSG neophyte, so goes easy on me. You proposed two solutions: 1. add an ac3d options struct 2. install a read callback in the osgDB::Registry of your local application where you modify the texture parameters On #2, is this the same as the NodeVisitor that Robert references in the "Call for feedback" thread? On #1, is that just a class derived from osgDB::ReaderWriter::Options with attributes added for specifying repeat and clamping preferences? Thank you for all of your work on this issue. My apologies again for not responding to this thread sooner. (And I thought I did well posting examples the same morning I received the other messages... sigh) -John ---------- Original Message ---------- Subject: Re: [osg-users] [osg-submissions] AC3D Texture clamping Date: Tuesday 21 October 2008 From: Mathias Fröhlich <[EMAIL PROTECTED]> To: OpenSceneGraph Users <firstname.lastname@example.org>, John Cummings <[EMAIL PROTECTED]> Hi, On Tuesday 21 October 2008 03:49, Csaba Halász wrote: > I don't personally have ac3d either, so I asked other people :) > > When texrep is omitted, it defaults to texrep 1 1 as per the spec, and > that means texture *is* repeated, according to the texture > coordinates. Also, when texrep is set to 1 1 in the gui, upon saving > the texrep attribute is omitted. > > Using texrep 0 0 scales the texture coordinates to 0, 0 so the whole > area is filled with the corner texel (this seems to work same in osg) > > We couldn't come up with a way to produce clamped textures in ac3d. Hmm ok. John, I intent to make the ac3d loader load files like they are in ac3d. That is with all time texture repeate on and default to 1. For your problem I can see two solutions: * add an ac3d options struct * install a read callback in the osgDB::Registry of your local application where you modify the texture parameters will thet read callback be an option for your problem? If so, I would prefere this solution. Greetings Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070 Tuebingen, Germany Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 -- Vorstand/Board of Management: Dr. Bernd Finkbeiner, Dr. Florian Geyer, Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech Vorsitzender des Aufsichtsrats/ Chairman of the Supervisory Board: Prof. Dr. Hanns Ruder Sitz/Registered Office: Tuebingen Registergericht/Registration Court: Stuttgart Registernummer/Commercial Register No.: HRB 382196 ------------------------------------------------------- _______________________________________________ osg-users mailing list email@example.com http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org